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Halo Reach : Invasion Set Up Full TUT Part 2
Tutorial Name: Halo Reach : Invasion Set Up Full TUT Part 2
Category: Xbox 360 Tutorials
Submitted By: Schoey
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Setting up a Backfield Spawn Location
Backfield spawns are optional, but are a good idea to allow players alternative locations to spawn.
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- Enter the place object menu
Select an Objective\Hill Marker object
Press X to edit the objects properties
Set the Team property to either red or blue
Select the Advanced option and the Game Type Label property
Change the value to INV_RES_ZONE
Setting up a Phased Spawn Location.
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- Enter the place object menu
Select an Objective\Hill Marker object
Press X to edit the objects properties
Set the Team property to either red or blue
Select the Advanced option and the Game Type Label property
Change the value to either INV_RES_P1, INV_RES_P2 or INV_RES_P3.
Change the Spawn Sequence property to the fire team value (0, 1, 2, 3+)
The players on each team are separated into three fire teams (0, 1, 2) which can have separate phased spawn locations. Assigning a spawn location with fire team value of 3+ will make that spawn accessible to all players on the team. Each fire team needs a respawn location for each phaseSafe Zones
The safe zone defines the playable area of your map. Without a safe zone a player can go to any location on the map which is usually undesirable. There are two types of safe zones:
Hard Safe Zone: When a player leaves the safe zone they are killed.
Soft Safe Zone: When a player leaves the safe zone they are given 10 seconds to return.
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While a combination of the two can be placed, having a hard safe zone on the map will overwrite the soft behavior. Best practice is to include only soft safe zones and use hard kill zones to enforce boundaries.
Part 3 coming soon then the tut will be finished
Sources: Bungie.net
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