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Dead Rising 2: Case Zero - We Ride To Fortune City! 20G

Tutorial Name: Dead Rising 2: Case Zero - We Ride To Fortune City! 20G  

Category: Xbox 360 Tutorials

Submitted By: GrayWolf

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Comments: 0

Views: 149

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20 G

*This guide may contain spoilers.


The first part of escaping requires you to fix up the bike. You're given the starting bike parts in a trolley in Case: 0-2, bring these back to the store room, and the collecting can begin.

Bike part locations:

#1 Gas Can: This can be found at the petrol station to the left of the safe house. Collect this and bring it back, it doesn't have to be carried, it can be pawned into your inventory.

#2 Engine: This can be found out in the back alley of the Cinema, there's a door in the back of the Cinema, which leads into an alley it's just outside the door, (this door can only be opened from the inside). The engine is hefty so must be carried.

#3 Handlebars: This can be found with Jason & Archie out the back of the Department store, but the motocross lover won't give up his precious handlebars unless you can trade him a broadsword. These can be found in the hunting shop, which is a bit of a trek, go to the alley beside the hunting shop, this is in a straight line, as if you were heading past the petrol station. Jump on the dumpster here, then onto the air-conditioning, then the awning then the roof, where you'll find Bob, your friendly neighborhood watchman. go from here to the back part, you'll see a steel fire escape on the outside of the hotel (save time and go in here and acquire the shed key). There's an air conditioning unit in front of this, jump onto that, then turn left and jump across to the unit of the other building. climb up, then go across to the other side, jump down onto the awning. Then up onto the other side and around onto the rooftop adjective to Bob's rooftop, jump through the vent in the roof, and viola the hunting store, and your broadsword, take this to the boys and presto your handlebars await, these can be carried in your inventory.

#4 Bike Forks: Using the shed key which you hopefully acquired in the hotel getting the hunting store open. It's a small shed just on the right before the barricade. These are heavy so must be carried back.

#5 The wheel: this is bought for $5,000 from the pawnshop, see the spending money achievement if you're having problems with the cash.


The next obstacle is Jed the Mechanic, I suggest bringing a paddlesaw, a boomstick, a broadsword, a beer hat, and a spiked bat. The heavy offense and portable healing make a nice mixture. With enough time the fight will be yours.

You then have an easy enough motorbike course to navigate then you'll have escaped the military.

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