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Open Gladiator Source Code
Download Name: Open Gladiator Source Code
Category: PSP & PS Vita PSP Homebrew Games
Submitted By: Ahri
Date Added:
File Size: 2.98 MB
File Type: (Zip file)
Comments: 0
Downloads: 1
Views: 67
Related Forum: PlayStation Forum
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Description "This is a Gauntlet-style game that was originally commercial back in the mid-nintys and has since been GPLed, and ported to SDL. Since it was a DOS game originally, it was pretty straight forward to make it perform and fit in the PSP. Thanks to the great coders from openglad for a solid base to build on. Currently I've only ported the game engine, but there is also a level editor that could be made available on the PSP, if there are requests. Either way it is 100% compatible with PC levels, and game saves. This release works pretty well, allowing most important key entry and mouse movements via the analog stick plus buttons. Play it a bit, and tell me if you agree. The bigest missing thing is the faded in/out title pages. I think that is a SDL feature that is missing. I'll work to get this added to SDL for PSP, and then you'll be able to see all of the title slides." Keyboard and Mouse Emulation I have a print out of this with my PSP until I'm used to it (or I add a popup keyboard). Current key map: Keypad direction keys for player 1: 7 8 9 4 6 -- are mapped to the analog joystick 1 2 3 FIRE=X (generates INSERT) SPECIAL=O (generates ENTER) -- note, also use O to confirm new character's name CYCLE LEFT=LTrigger (generates keypad -) CYCLE RIGHT=RTrigger (generates keypad +) SHIFTER=[] (square) (generates DELETE) Yell=/ (triangle) (generates keypad 5) Options Menu=SELECT (generates keypad *) Quit menu/Gladiator=START (generates ESCAPE) Scrolling text window up=up arrow (generates up arrow) Scrolling text window down=down arrow (generates down arrow) Yes in a dialog=right arrow (generates 'y') No in a dialog=left arrow (generates 'n') For main menu, use the analog stick and 'X' for left mouse button click.
Description "This is a Gauntlet-style game that was originally commercial back in the mid-nintys and has since been GPLed, and ported to SDL. Since it was a DOS game originally, it was pretty straight forward to make it perform and fit in the PSP. Thanks to the great coders from openglad for a solid base to build on. Currently I've only ported the game engine, but there is also a level editor that could be made available on the PSP, if there are requests. Either way it is 100% compatible with PC levels, and game saves. This release works pretty well, allowing most important key entry and mouse movements via the analog stick plus buttons. Play it a bit, and tell me if you agree. The bigest missing thing is the faded in/out title pages. I think that is a SDL feature that is missing. I'll work to get this added to SDL for PSP, and then you'll be able to see all of the title slides." Keyboard and Mouse Emulation I have a print out of this with my PSP until I'm used to it (or I add a popup keyboard). Current key map: Keypad direction keys for player 1: 7 8 9 4 6 -- are mapped to the analog joystick 1 2 3 FIRE=X (generates INSERT) SPECIAL=O (generates ENTER) -- note, also use O to confirm new character's name CYCLE LEFT=LTrigger (generates keypad -) CYCLE RIGHT=RTrigger (generates keypad +) SHIFTER=[] (square) (generates DELETE) Yell=/ (triangle) (generates keypad 5) Options Menu=SELECT (generates keypad *) Quit menu/Gladiator=START (generates ESCAPE) Scrolling text window up=up arrow (generates up arrow) Scrolling text window down=down arrow (generates down arrow) Yes in a dialog=right arrow (generates 'y') No in a dialog=left arrow (generates 'n') For main menu, use the analog stick and 'X' for left mouse button click.
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Related Forum: PlayStation Forum
Related Forum: PlayStation Forum
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