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DaedalusX64 SVN r725

Download Name: DaedalusX64 SVN r725  

Category: PSP & PS Vita PSP Emulators

Submitted By: Craig

Date Added:

File Size: 1014.53 KB

File Type: (Rar file)

Comments: 0

Downloads: 0

Views: 74

Related Forum: PlayStation Forum

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Item description:

The DaedalusX64 team has released a new build of their Nintendo 64 emulator project for the PlayStation Portable.


Changelog:

[=>] Merged from Dev branch:

Rev 347 - Corn

[+] added ROM setting to enable Body Harvest and Night Creatures to boot
[!] modified IRQs
[+] added roms.ini for GEX3, Donald Duck and Rayman2

Rev 348 - Salvy

[!] Simplified and optimized TLB refill/invalid exceptions
[~] Simplified CopUnusuable exceptions

Rev 349 - Salvy

[-] Removed experimental interrupts (was pretty much a test anyways)
[~] Simplified abit UseIRQmode check, and added comments
[!] By mistake I removed to clear pi status reg in DMA_PI_CopyFromRDRAM...fixed

Rev 350 - Corn

[!] Improved speed in PIF CRC calculations (w/o using table)
[!] Proper name to IRQ hack -> SkipPifIRQ

Rev 351 - Salvy

[!] Clean up options etc (Removed option to disable Stack Optimization, it works perfectly fine with all the games, there's no point to disable it)

Rev 352 - Corn

[~] Keep texture in the cache a little longer to avoid swapping textures in and out

Rev 353 - Salvy

[!] Add back hack for Aydin, since the assumption I took was breaking Rampage

Rev 354 - Salvy

[!] Enable callbacks when gprof build is compiled
[!] Unlocked volatile memory (this unlocks 4mbs extra of memory) (credits to JJS)
[!] Disabled suspend mode (this won't work anymore when volatile memory is unlocked) (credits to JJS)



Note: The only side effects when volatile memory is used is that suspend and dialogs won't work I won't affect us though, since we don't depend on neither ;)
Note2: This is pretty much a test, only cheat codes are allocated in volatile mem atm.

Rev 355 - Salvy

[!] Forgot VolatileMemPSP.cpp

Rev 356 - Salvy

[!] Stop and unload imposectrl.prx after we impose HOME button (is only required once for that task anyways)
[!] Stop and unload dvemgr.prx if no tv out cables were connected.

Rev 357 - Salvy

[!] Created wrapper to make it easier to manage modules (since we have plenty ;p)
[!] Simplified inits of our modules

Rev 358 - Corn

[+] Enable to choose 32bit color mode at boot time by pressing "Circle" until splash screen shows up (default is 16bit)

Rev 359 - Corn

[+] Show 32/16Bit choice in splash screen

Rev 360 - Corn

[!] Optimized unaligned load/store (saving ~340 OPs)
[!] Moved alloc/free fonts to Create/Destroy so it won't happen every frame when showing splash screen

Rev 361 - Salvy

[~] Fixed text in splash screen
[!] Avoid creating two instances of intrafont

Rev 362 - Corn

[-] removed bit info from main menu
[!] Cosmetic change to splash screen
Download: Click Download and in a few moments you will receive the download dialog.
Related Forum: PlayStation Forum



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