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DaedalusX64 SVN r733

Download Name: DaedalusX64 SVN r733  

Category: PSP & PS Vita PSP Emulators

Submitted By: Craig

Date Added:

File Size: 1.13 MB

File Type: (Rar file)

Comments: 0

Downloads: 1

Views: 122

Related Forum: PlayStation Forum

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Item description:

Revision 733 of DaedalusX64, the ever-popular Nintendo 64 emulator for the PlayStation Portable is now out folks.

Changelogs:

Revision 733

[=>] Merged from Dev branch:

Rev 416 - Corn

[!] Fixed CPU clipping (used for reference and is ~5% slower than VFPU)
[!] Fixed Kirby blend and removed offending blend for Rocket-robot on wheels (tnx Bdcanay)
[!] Disabled Loop Opt for Rocket-Robot on wheels

Rev 417 - Corn

[!] Optimized CPU and VFPU VectorClip
[!] Reduced max number of clipped verts to 192 from 1024 (saving some memory)

Rev 418 - Corn

[!] Use another(faster) way to front/back face cull to avoid using 1/w for the cross product.
[!] small update/boost to reference CPU clip.
[!] optimized both VFPU and CPU clip flag generation
[+] added hack to make memory opt work in PD

Rev 419 - Salvy

[+] Add back compile option to disable VFPU code(Note : Not all VFPU code is suppressed yet)

Rev 420 - Corn

[!] fixed compiler adding more mults than needed for front/back face culling test
[!] fixed all compile warnings in release mode

Rev 421 - Salvy

[!] Optimized LoadFPR_Long
[!] Don't use pspFpuFloatToDouble (adds too much bloat and is only used by a few games, anyways I doubt it helps at all..)
[!] Small optimization in TLBP

Rev 422 - Salvy

[!] Forgot this

Rev 424 - Corn

[!] Various improvements and simplifications in TnL of Conker and PD

Rev 426 - Salvy

[!] Simplified set/fetch ucode names
[!] Patch ucode name tables to create custom name tables (Dlist dumps of custom ucodes are accurate now)
[+] Added GBI1_S2DEX ucode name table

Rev 427 - Corn

[!] fixed dlist debug text and warnings

Rev 428 - Salvy

[!] Clean ups in DLParser_SetUcode
[~] Reverted change from 421, was breaking several games (thx re4thewin for reporting it)




Revision 732

[=>] Merged from Dev branch:

Rev 408 - Corn

[+] Optimized palette loading (bypassing copy to TMEM) for a speed up in some games
[+] Old TMEM emulation is a compile option in buildconfig.h
[-] removed redundant texture info in struct

[-] TMEM is not using VRAM (was no speed benefit)
Rev 409 - Salvy

[!] Forgot to sort MoveMem and MoveWord
[!] Some clean up, mostly in S2DEX
[!] Reverted changes to DLParser_InitGeometryMode, it only made the code less readable

Rev 410 - Salvy

[!] Code clean ups and simplified some things here and there
[!] Make DLParser_PopDL static to hint compiler to inline (saves ~20 ops)
[!] Reverted changes to DLParser_GBI2_GeometryMode, only made code less readable

Rev 411 - Salvy

[~] Opps, removed SetTextureGenLin by error :P

Rev 412 - Salvy

[+] Patch normal ucode tables to create "custom" ucode tables
[!] Removed all custom ucode tables since they aren't needed anymore (saves alot of space to binary)
[!] Set ucodes, patch ucodes, set vtx multiplier in one go (ToDo : set ucode names in one go too)

Rev 413 - Corn

[!] Reduced (even more) memory usage for new TMEM implementation(1/4 of original)
[!] Fixed textures in Golden Eye
[~] Some cleaning in DLParser.

Rev 414 - Salvy

[!] Simplified and added comments to SetUcode (~100 ops)

Rev 515 - Salvy

[~] Silly typo from last commit




Revision 731 - Directory Listing

[=>] Merged from Dev branch:

Rev 407 - Salvy

[!] Sorted all ucodes and moved them to headers to make development easier and make sure cod placement is optimal (Note : More clean ups and sorting are needed)




Revision 730

Rev 401 - Corn

[!] Sprites are somewhat improved in DKR (still needs work)
[!] Fixed PD boot crash (tnx Bdcanay and Salvy)
[!] Share same global variable for special address in PD, DKR and CBFD



Rev 402 - Corn

[!] forgot to change these in last commit

Rev 403 - Corn

[!] Getting closer to proper rendering of sprites in DKR
[!] Simplified DRK TnL pipeline
[!] Fixed debug output of TnL for DKR

Rev 404 - Corn

[!] More refinements to DKR "sprites"

Rev 405 - Corn

[~] Correction to DKR "sprites"

Rev 406 - Corn

[!] small optimization for DKR, only load WPmatrix to GE when needed




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Related Forum: PlayStation Forum



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