DayZ sales have passed 800,000 in under one month
Writing on Reddit, creator Dean “Rocket” Hall said he would have considered 250,000 sales in three months a success.
“So to move nearly 800,000 in under a month is crazy,” he said, revealing the latest sales figures.
The new milestone follows several others; DayZ managed 88,000 sales in tis first 12 hours, 172,200 sales in its first 24 hours, and topped the Steam charts at Christmas on the back of 400,000 sales in its first week.
“We’ll be finalising our roadmap in mid January, but it is safe to say that this kind of result will be having a very positive effect on that roadmap,” Hall added.
DayZ, commonly referred to as “DayZ standalone” to distinguish it from the ArmA mod it originated as, is currently in early access alpha on Steam. Hall has described it as in a very rough state and for hardcore fans only, but it has been well-received anyway. It’s one of our most anticipated games of 2014.
Posted:
Related Forum: PC Gaming Forum
Source: http://www.vg247.com/2014/01/06/dayz-sales-have-passed-800000-in-under-one-month/
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Comments
Third_EyePosted:
It's shocking to see how many people are fine with a beat version of Day Z that needs a lot of fixes. I don't play DayZ myself, so I don't know how it feels to play standalone, but can't people just stick with the mod? Standalone's probably gonna get really big the way Minecraft did in a year.
WubsPosted:
I'm happy to see a game that is still under development sell so many copies.
More sales mean more money towards the development of the game.
Which means the final copy or at least a stable version can come sooner and be better.
More sales mean more money towards the development of the game.
Which means the final copy or at least a stable version can come sooner and be better.
DissPosted:
Wow 400,000 sales in the first week and to follow it by 800,000 in under a month, Dean Hall must be extremely happy. I know I would be with those numbers!
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