Infinity Ward explains why CoD Ghosts is native 720p on Xbox One

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Infinity Ward executive producer Mark Rubin has moved to explain the resolution difference between the Xbox One and PS4 versions of Call of Duty Ghosts.

Having said last week that the Xbox One version of the shooter will run natively at 720p, while the PS4 version will run at 1080p, Rubin told Eurogamer that the difference was due to resource allocation issues faced by Infinity Ward's engineers.

"There's stuff in the console's OS that interacts with the game," he explained. "So, for instance, voice chat is often supported by the hardware manufacturer rather than the software, and you're just using their channel. When that stuff is changing - because they're developing it on their side - and the resources they're using are changing - your, from a game design standpoint, challenge is with trying to make enough room for those resources to be used but at the same time use as much resources as possible.

"One of the greatest challenges the engineers have to deal with is memory management, or thread management. There are X number of threads in your CPUs. Where in those threads is the stuff that's Microsoft or Sony? Where does it fall? How does it work? We don't have the SDKs for those features yet, and then they come in and you go, okay, well it needs 3MB of RAM - oh, crap, we only allocated two! You can't just take a MB from anywhere. It's not like there's just tonnes of it just laying there. You have to pull it from something else. And now you have to balance that somewhere."

In the case of Ghosts, Rubin said: "There's no specific, oh, well, the VO chat on Xbox took up so much resources that we couldn't do 1080p native. There's no definitive one to one per se cause and effect. It's just an overall thing. We took each system individually and said, 'okay, let's make the best game for each system.'

"I think both look great. Some people might notice if they had them right next to each other. Some people might not. The Xbox One is 1080p output, it's just upscaled hardware wise. It was a late decision, too. That call wasn't made until a month ago."

Rubin also told Edge that it would be wrong to suggest Ghosts is confirmation that Xbox One is a weaker console than PS4.

"It's a much more complex answer - there's so much to it, it's a balancing act when you get into optimisation - we need more time with it all, basically," he said. "It could be years from now until we get to the point where we feel like we've maxed out what we can do on both platforms.

"We might get more resources back at one point. And that could make things change dramatically for the Xbox One, for instance. It's a long complicated road that will take years to develop, and I think at the end we'll have games looking very similar, usually, on both systems.

"This is the first game on the console and there's a lot for us to learn with the new hardware so it's a long-running process - you compare COD 2 to COD 4 it's a massive leap forward in graphical fidelity. So I think we expect the same thing on both platforms."

Posted:
Related Forum: Call of Duty Forum

Source: http://www.computerandvideogames.com/436585/infinity-ward-explains-why-cod-ghosts-is-native-720p-on-xbox-one/

Comments

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KatsumiPosted:

I don't see the huge problem with it only running in 1080p. While i know that quality matters it has never really been an essential aspect in my eyes. As long as the game plays and runs well that is.

This is coming from someone who is buying the PS4

gtapro151Posted:

Lol 100 bucks more for less power ^_^

iJarH3adPosted:

Even
Amp-
Antonio_Cesaro hmm 720p wow sounds low but its still better than current gen but im looking foreward maybe when they got some years of practice and than they cant push it to 1080p


720 isn't low. Most of the time you won't be able to see the difference between 720 and 1080.


I honestly can barely tell a difference between 720p and 1080p and its only when doing certain things and playing certain games so yeah upscaled 720p -> 1080p is fine by me.


It's probably because of your tv, every tv make it work with 720 and 1080 but most of time it looks same because it's still high quality.

OdinPosted:

Amp-
Antonio_Cesaro hmm 720p wow sounds low but its still better than current gen but im looking foreward maybe when they got some years of practice and than they cant push it to 1080p


720 isn't low. Most of the time you won't be able to see the difference between 720 and 1080.


I honestly can barely tell a difference between 720p and 1080p and its only when doing certain things and playing certain games so yeah upscaled 720p -> 1080p is fine by me.

NovalPosted:

Well this isn't a big deal glad its explained :)

I wont be getting X1 until the headset (TB) etc. comes out.

EchleonPosted:

DemonSurfer
0x539 I don't mind because no one really notices a huge difference between 1080p and 720p anyways.


Maybe... but it's the fact that it "should" be 1080p! last gen consoles even run games in 1080p.. these are consoles they are telling us are 4k compatible.


thank thats my point too it should be 1080.

DemonSurferPosted:

0x539 I don't mind because no one really notices a huge difference between 1080p and 720p anyways.


Maybe... but it's the fact that it "should" be 1080p! last gen consoles even run games in 1080p.. these are consoles they are telling us are 4k compatible.

gmlukensPosted:

720p wont be bad, it really isnt much of a difference

GaryPosted:

i told you guys it was like cod 4 compared to cod 2 but no one listens.

KatsumiPosted:

"The Human Eye can only see in 720p" - TTG_Zombies