Infinity Ward explains why CoD Ghosts is native 720p on Xbox One

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Infinity Ward executive producer Mark Rubin has moved to explain the resolution difference between the Xbox One and PS4 versions of Call of Duty Ghosts.

Having said last week that the Xbox One version of the shooter will run natively at 720p, while the PS4 version will run at 1080p, Rubin told Eurogamer that the difference was due to resource allocation issues faced by Infinity Ward's engineers.

"There's stuff in the console's OS that interacts with the game," he explained. "So, for instance, voice chat is often supported by the hardware manufacturer rather than the software, and you're just using their channel. When that stuff is changing - because they're developing it on their side - and the resources they're using are changing - your, from a game design standpoint, challenge is with trying to make enough room for those resources to be used but at the same time use as much resources as possible.

"One of the greatest challenges the engineers have to deal with is memory management, or thread management. There are X number of threads in your CPUs. Where in those threads is the stuff that's Microsoft or Sony? Where does it fall? How does it work? We don't have the SDKs for those features yet, and then they come in and you go, okay, well it needs 3MB of RAM - oh, crap, we only allocated two! You can't just take a MB from anywhere. It's not like there's just tonnes of it just laying there. You have to pull it from something else. And now you have to balance that somewhere."

In the case of Ghosts, Rubin said: "There's no specific, oh, well, the VO chat on Xbox took up so much resources that we couldn't do 1080p native. There's no definitive one to one per se cause and effect. It's just an overall thing. We took each system individually and said, 'okay, let's make the best game for each system.'

"I think both look great. Some people might notice if they had them right next to each other. Some people might not. The Xbox One is 1080p output, it's just upscaled hardware wise. It was a late decision, too. That call wasn't made until a month ago."

Rubin also told Edge that it would be wrong to suggest Ghosts is confirmation that Xbox One is a weaker console than PS4.

"It's a much more complex answer - there's so much to it, it's a balancing act when you get into optimisation - we need more time with it all, basically," he said. "It could be years from now until we get to the point where we feel like we've maxed out what we can do on both platforms.

"We might get more resources back at one point. And that could make things change dramatically for the Xbox One, for instance. It's a long complicated road that will take years to develop, and I think at the end we'll have games looking very similar, usually, on both systems.

"This is the first game on the console and there's a lot for us to learn with the new hardware so it's a long-running process - you compare COD 2 to COD 4 it's a massive leap forward in graphical fidelity. So I think we expect the same thing on both platforms."

Posted:
Related Forum: Call of Duty Forum

Source: http://www.computerandvideogames.com/436585/infinity-ward-explains-why-cod-ghosts-is-native-720p-on-xbox-one/

Comments

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fexPosted:

Its really not that much of an issue, I mean look how long it took for them to produce a game like GTA V to MAXIMIZE the 360. Chill

TywinPosted:

Pashtun lol 720p ahahahah PS4 is 1080p. PS4TW!


This explains past comments.
The Xbox One has a better video card than the PS4, making Xbone still the better console.

TywinPosted:

VANAGON Maybe its because the xbox is sadly underpowered.


How do you figure it is underpowered?
Saying the Xbone is underpowered is also saying the PS4 is underpowered.

Xbone has a better GPU than the PS4, which makes it better quality.

TywinPosted:

I don't see why people are even making a big deal about this. The average gamer is going to be playing on a way to big of a TV to play this game to see the details in the first place.

OhmPosted:

WinsomeSense 720p is still pretty good.


still pretty good yes but its a huge difference in between 720p and 1080p

VANAGONPosted:

Maybe its because the xbox is sadly underpowered.

SouIPosted:

720p is still pretty good.

PashtunPosted:

lol 720p ahahahah PS4 is 1080p. PS4TW!

FPS_TomiPosted:

Actually i don't care because i'm not going to buy this game

raefonPosted:

wtswasthat
Katsumi
raefon I am a COD fan, or was I have to say im disappointed in Ghost as well and will be returning it. I feel its more of the same but with so a few backwards steps as the game just not have a feel to it that others have.

I cant put a finger on it, but the graphics have not real change the structure of the game play and coins is pretty blah and I have found considerable lag across most servers.


honestly.. what did you expect call of duty ghosts to be? there are only so many things that a first person shooter like call of duty can do to innovate.


Something better, like most gamers. Sure it could be hard to innovate in 2 years on the cycle. It could have been improved to hold more players per server. More diversity in SP like how BO2 did. Bigger maps, maps like crossfire from COD4 that actually provide a role for snipers.


As I said I cant quite put my finger on it, what was I expecting on a 2 year turn around......something better than what we have.

It seems very run of the mill. Yes there are only a certain amount of things that FPS can do, but a lot of things have just been left behind, such as rag doll effect, the physics of weapons and the feel of each weapon being somewhat unique.

Now it is just a point and shoot, how hum experience where all the maps do feel the same. Run down broken corridors, lack lustre environment with poor visuals from things like burning cars.

It was touted as active and changing environment, even that just feels so bland.

Hey maybe its just me and COD has become nothing new.