Sony patent to combat piracy by comparing load times.
As you can see in the chart above, the patent describes a secondary validation stage to which a serial number and the "user identification information" are checked against "reliable data, such as that sourced from the manufacturer or developer of the media title."
This information could include account names, location, IP addresses, the speed of the user's connection and product license numbers.
The secondary validation would account for load time errors caused by hardware issues, but would also be skipped entirely if the first cycle - the load time benchmark comparisons - checks out.
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PMLPosted:
MD5 This won't work, because consoles get slower over time and the read times will eventually get too slow and the console will think that it is not legitimate. unless they can find a way around that then I don't see this working out.
-MD5
yeah you do have a point
theartftwPosted:
For those not understanding, it's putting in a timed based check that would be used to see if copies are legitimate store bought/online purchased. If your game loads to fast, the system will mark it as pirated.
MD5Posted:
This won't work, because consoles get slower over time and the read times will eventually get too slow and the console will think that it is not legitimate. unless they can find a way around that then I don't see this working out.
-MD5
-MD5
ChugJugPosted:
_PinkiePie That is pretty smart
Yeah very smart....................................................
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