Rainbow Six Siege is testing a nerf to shield operators, Maverick

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Ubisoft is currently trialling some tweaks to shield operators in Rainbow Six Siege.

Amongst Rainbow Six Siege’s most divisive operators are those who carry a shield as part of their role. Blitz, Montagne and Clash all rely on their shield to either attack objectives or defend them.

Setting aside glitches and exploits, many see shield operators as game-breaking to the Siege meta. Though it’s hard to imagine Ubisoft agreeing with that sentiment, the developer is nonetheless exploring the idea of reducing their effectiveness.

On the game’s test server, Ubisoft rolled out a new build that brings a simple, but significant nerf to shield operators. The update increases the hipfire cone for shield operators, making it harder to hit targets while protected from behind a shield.

This applies to all operators who have a shield equipped, and the penalty is the same for all of them. Another seemingly minor change sure to have major rectifications is a nerf to melee attack damage when a shield is equipped. Melee attacks with shields will now only knock out enemies, instead of killing them outright.



The new build also brings a couple of balance tweaks to Jackal, Maverick, Glaz, Echo, and Nokk. Maverick’s torch sound is finally being made louder, and Jackal’s pings should be less annoying for defenders.

See all the balance changes below:

Echo
Reduced Yokai Sonic Burst disorientating effect base duration to seven seconds (down from ten).

Glaz
Reduced time it takes to trigger the vision penalty when moving or rotating, lowering the overall vision penalty when moving.
Movement time before complete vision is lost is now six seconds (up from 2.5).
The speed at which the vision penalty is applied when rotating has also been slowed down.

Jackal
Reduced the number of pings from a scan to four (down from five).
Tracking: now 20 seconds ping every four seconds + ping duration (initial ping + four pings).
Tracking time reduced by five seconds. This means that instead of five pings (+initial ping) over 25s, it is four pings (+initial ping) over 20s.

Maverick
Modified breaching torch sound SFX.
Breaching torch sounds will now be easier to hear when Maverick is making a hole close to you.

Nokk
Increased Nokk’s ability duration to 12 seconds and increased the refill timer to 12 seconds.
With the longer duration, and cooldown, you’ll be able to better leverage her ability.


Posted:
Related Forum: Gaming Discussion

Source: https://www.vg247.com/2019/07/18/rainbow-six-siege-shield-operator-nerf-loud-maverick-torch-test-server/

Comments

"Rainbow Six Siege is testing a nerf to shield operators, Maverick" :: Login/Create an Account :: 10 comments

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naterocks500Posted:

Didn't they make Maverick louder back in January? Do they want the entire enemy team to be able to hear him at all times? That quite honestly makes his ability almost worthless when stealthily making a peephole is impossible most times.

MissPosted:

Shields really do ruin the meta of the game. I'm glad they're making these necessary changes. It's been a long wait.

The torch is so much louder now too. I love it

RyanPosted:

It's about time they nerf it.

extrememasters1Posted:

Mario350 ash never had her acog removed since you can still use it on the g36c, so just like ashes second primary remove the shields since they dont bring any value to the game besides to be annoying and cant be killed or what everyone wants breakable shields ie you shoot 30+ bullets at a shield loser the shield starts to decay and becomes an easy kill like everyone else since shields are op, im not even kidding about this idea which isnt an opinion its just straight up facts


There are plenty of counters to shields they are not op I personally think they bring plenty to the game, especially with how easy it is to hold choke points while defending. They shouldn't be removed just because you and a small minority of players don't know how to fight against them.

TTGPosted:

This is good to hear the shield Operator's are overpowered as hell.

DanielPosted:

Will tell my brother about this, Hes mad for RSS.

Mario350Posted:

ash never had her acog removed since you can still use it on the g36c, so just like ashes second primary remove the shields since they dont bring any value to the game besides to be annoying and cant be killed or what everyone wants breakable shields ie you shoot 30+ bullets at a shield loser the shield starts to decay and becomes an easy kill like everyone else since shields are op, im not even kidding about this idea which isnt an opinion its just straight up facts

AnimePosted:

Does not seem bad so we will see how it goes.

ValorPosted:

Good, the shield operators are so OP.

MazePosted:

We will see how this goes, I would assume not very well given siege has a crazy fan base lol