Battlefield 1 Anti-Cheat Banning Legitimate Players for Being too Good
The issue was brought to light today by kL-Spazmo, a Battlefield 1 player who has put in over 2800 hours into EA’s flagship first-person series since the FairFight anti-cheat system was introduced.
The FairFight system, developed by GameBlocks, “evaluate[s] players’ real-time gameplay actions” in order to determine whether or not a player is cheating. According to its official website, FairFight “combines algorithmic models that assess an array of statistical markers to identify possible cheating, and cross-checks these measurements using objective gameplay reporting to Make it a FairFight for everyone.”
It seems, however, that the ceiling for the deviance from ‘normal’ statistics that is used to determine legitimate play in Battlefield 1 has been set too low, with a number of skilled players being hit with suspensions and outright bans recently.
Back on January 4, Spazmo was permanently banned following the lifting of a previous suspension, due to being considered a cheater by FairFight:
It has also emerged that the player currently ranked number two in Battlefield 1’s global leaderboards, Minidoracat, was also hit with a temporary ban by FairFight last month – despite streaming and recording all of his gameplay sessions. Similarly, BF player SpartanHoplite was hit with a suspension for racking up over 200 kills in a game (see video below), while grubsi123 also received a one-week ban after going 77-1.
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Source: http://powerupgaming.co.uk/2017/01/12/battlefield-1-anti-cheat-system-banning-legitimate-players-for-being-too-good/
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