Call of Duty: Infinite Warfare vehicle breakdown and weapon design
Dan Savage kicked things off with the SATO fleet’s Retribution, the central hub for the commander and her crew. The bridge is similar to Mass Effect’s Normandy, with a similar map of the solar system that you can access to choose your destination.
The Jackal is reserved for dog fights and dramatic space battles. Based on fighter jets like the F-22 and F-35, the theme of ‘Navy meets NASA’ was a particularly big part of the Jackal’s design as it needs to whizz around in the skies as well as reaching escape velocity to head into space.
The last of the SATO vehicles is the the Raven, for dropping off personnel, equipment, and ground combat vehicles.
The SDF have similar categories of vehicles to mirror SATOs, although they’re not as technologically advanced, so clearly there was a little overcompensating going on when they created the Olympus Mons – their answer to the Retribution.
A super carrier class that dwarfs the Retribution, the SDF are hedging their bets with this gargantuan ship.
There’s also a marked aesthetic difference, with the SATO fleet looking more sleek and refined than their SDF counterparts.
And now onto the weapons. Sean Byers assures us that, “the classic Call of Duty look that you know and expect is going to be in this videogame.”
Making the weapons feel real in a futuristic sci-fi setting was something that the team was focused on, from the materials to the design to how they feel. This extends to the backstory of the companies in the game that manufacture the weapons, which also dictates the visual style.
It’s worth giving the the video a watch to see the weapons in action both in space and on the ground.
Call of Duty: Infinite Warfare is due for release on PC, PS4, and Xbox One on November 4, 2016.
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Source: http://www.vg247.com/2016/07/18/call-of-duty-infinite-warfare-vehicle-breakdown-and-weapon-design/
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