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Powder v112-1
Download Name: Powder v112-1
Category: Nintendo Wii & Wii U Nintendo Wii & U Homebrew
Submitted By: Ahri
Date Added:
File Size: 102.42 KB
File Type: (Zip file)
Comments: 0
Downloads: 0
Views: 79
Related Forum: Gaming Discussion
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Item description:
A port of POWDER to the Wii using SDL Wii.
Changelog:
* Your tame creatures now have a heart badge beside them to identify them as such. * Switching to a different tile res will no longer cause a crash. (Inu) * Building the tile choice list now comes from the internal allbitmaps.h rather than being hardcoded, so Ibson the Grey's tiles will show up as expected. (Inu) * Entering a level with active lava/water from a level which has no active lava/water, when the new level is already created and previously visited this game, will no longer stop the updating of said lava and water. (Nathan Bogue) * Hopefully backspace will work on OSX. (Nathan Bogue) * Jumping in space prohibited if you lack spacewalk. (Nathan Bogue) * Jumping when buried prohibited. (Nathan Bogue) * Kobold thieves are pluralized properly. (Nathan Bogue) * Living frosts are now bloodless. (Nathan Bogue) * Digging upwards on special levels has more sensible results. (Nathan Bogue) * Remove the console window on Windows. * Shattered trees will drop their occupants. (Nathan Bogue) * Items that fall down holes will no longer be mapped. (patch by Richard Quirk) * PSP Makefile should be happier with newer devkits. (patch by Joe Buck) * Left and Right on menus will scroll fast, just like L and R do, but this also applies to the command menu where L and R are the quick bind keys. (patch by Joe Buck) * [SDL] Shift-arrow will swap with a critter, Alt-arrow will jump. (patch by Andreas Bohm) * ctype.h is included in map2c.cpp now. (Ben Hjelt) * New tileset from Chris Lomaka. * One new room. * Load game shows up first in the menu if it is available to make it harder to accidentally choose new game. (Enrique Garcia Cota)
A port of POWDER to the Wii using SDL Wii.
Changelog:
* Your tame creatures now have a heart badge beside them to identify them as such. * Switching to a different tile res will no longer cause a crash. (Inu) * Building the tile choice list now comes from the internal allbitmaps.h rather than being hardcoded, so Ibson the Grey's tiles will show up as expected. (Inu) * Entering a level with active lava/water from a level which has no active lava/water, when the new level is already created and previously visited this game, will no longer stop the updating of said lava and water. (Nathan Bogue) * Hopefully backspace will work on OSX. (Nathan Bogue) * Jumping in space prohibited if you lack spacewalk. (Nathan Bogue) * Jumping when buried prohibited. (Nathan Bogue) * Kobold thieves are pluralized properly. (Nathan Bogue) * Living frosts are now bloodless. (Nathan Bogue) * Digging upwards on special levels has more sensible results. (Nathan Bogue) * Remove the console window on Windows. * Shattered trees will drop their occupants. (Nathan Bogue) * Items that fall down holes will no longer be mapped. (patch by Richard Quirk) * PSP Makefile should be happier with newer devkits. (patch by Joe Buck) * Left and Right on menus will scroll fast, just like L and R do, but this also applies to the command menu where L and R are the quick bind keys. (patch by Joe Buck) * [SDL] Shift-arrow will swap with a critter, Alt-arrow will jump. (patch by Andreas Bohm) * ctype.h is included in map2c.cpp now. (Ben Hjelt) * New tileset from Chris Lomaka. * One new room. * Load game shows up first in the menu if it is available to make it harder to accidentally choose new game. (Enrique Garcia Cota)
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Related Forum: Gaming Discussion
Related Forum: Gaming Discussion
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