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Blue Bowser Jr.
Download Name: Blue Bowser Jr.
Category: Nintendo Wii & Wii U Super Smash Bros Skins
Submitted By: Craig
Date Added:
File Size: 4.72 MB
File Type: (Zip file)
Comments: 0
Downloads: 3
Views: 150
Related Forum: Gaming Discussion
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Item description:
Bowser Jr. recolor #2 is now up and ready to fight. This texture hack is based on an old Bowser Jr. texture hack that I made for Mario Kart Wii and Mario Sports Mix; I called it Shadow Bowser Jr.. The colors for this texture hack reference that of my old Shadow Bowser Jr. texture hack, with the only exception being the bandanna, which I left alone.
This texture hack does not replace any of the 8 color slots for Bowser Jr.. It instead, uses its own color slot, which, in this case, is the 10th color slot (c09). To use this texture hack, you need to edit a file named ui_character_db.bin.
ui_character_db.bin can be found in the following directory...
data/param/ui/
To edit ui_character_db.bin, you will need a parameter editing tool. You must then look for Entry[44] inside Group[1]; that entry is for Bowser Jr..
Name 7 is the amount of color slots that Bowser Jr. has. Names 21 through 52 play a factor on which character names will be used. The values range from...
1 = Bowser Jr.
2 = Larry
3 = Roy
4 = Wendy
5 = Iggy
6 = Morton
7 = Lemmy
8 = Ludwig
After making the changes to ui_character_db.bin, make sure that you implement it onto ALL the language folders so that the changes are applied for any language you're using.
Lastly, when using Sm4shExplorer to pack your mod, you will have to make sure that the extra color slot folders that are inside the following directory are set to be packed.
data/fighter/koopajr/model/body/
The color slot folders that are inside the "kart" and "remainclown" folders will be packed for you when the mod is created.
Custom portraits and a custom stock icon are also included, and they will be packed for you when the mod is created.
Credits go to RandomTBush for his 3ds Max script, as his script really helped me with properly changing the texture IDs for Bowser Jr.'s models. The download does include a text document, which tells you this texture's texture IDs for the "body", "kart", and "remainclown" models.
Bowser Jr. recolor #2 is now up and ready to fight. This texture hack is based on an old Bowser Jr. texture hack that I made for Mario Kart Wii and Mario Sports Mix; I called it Shadow Bowser Jr.. The colors for this texture hack reference that of my old Shadow Bowser Jr. texture hack, with the only exception being the bandanna, which I left alone.
This texture hack does not replace any of the 8 color slots for Bowser Jr.. It instead, uses its own color slot, which, in this case, is the 10th color slot (c09). To use this texture hack, you need to edit a file named ui_character_db.bin.
ui_character_db.bin can be found in the following directory...
data/param/ui/
To edit ui_character_db.bin, you will need a parameter editing tool. You must then look for Entry[44] inside Group[1]; that entry is for Bowser Jr..
Name 7 is the amount of color slots that Bowser Jr. has. Names 21 through 52 play a factor on which character names will be used. The values range from...
1 = Bowser Jr.
2 = Larry
3 = Roy
4 = Wendy
5 = Iggy
6 = Morton
7 = Lemmy
8 = Ludwig
After making the changes to ui_character_db.bin, make sure that you implement it onto ALL the language folders so that the changes are applied for any language you're using.
Lastly, when using Sm4shExplorer to pack your mod, you will have to make sure that the extra color slot folders that are inside the following directory are set to be packed.
data/fighter/koopajr/model/body/
The color slot folders that are inside the "kart" and "remainclown" folders will be packed for you when the mod is created.
Custom portraits and a custom stock icon are also included, and they will be packed for you when the mod is created.
Credits go to RandomTBush for his 3ds Max script, as his script really helped me with properly changing the texture IDs for Bowser Jr.'s models. The download does include a text document, which tells you this texture's texture IDs for the "body", "kart", and "remainclown" models.
Download: Click Download and in a few moments you will receive the download dialog.
Related Forum: Gaming Discussion
Related Forum: Gaming Discussion
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