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#11. Posted:
Z61
  • V5 Launch
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Joined: Apr 16, 201014Year Member
Posts: 4,309
Reputation Power: 179
Status: Offline
Joined: Apr 16, 201014Year Member
Posts: 4,309
Reputation Power: 179
Terminus wrote
Z61 wrote
Terminus wrote
coolbunny1234 wrote Picture link is down man


Large's hosting was down, so his images weren't displaying properly. Apparently, this has been fixed.

Any news about source coming?


It isn't really much of a source. Just some markup, css, and a very small amount of javascript. I'll release the source once I get sub-menus working.

All im interested in is the scrolling image.
#12. Posted:
Zion
  • TTG Addict
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Joined: Jul 03, 201013Year Member
Posts: 2,120
Reputation Power: 95
Status: Offline
Joined: Jul 03, 201013Year Member
Posts: 2,120
Reputation Power: 95
Z61 wrote
Terminus wrote
Z61 wrote
Terminus wrote
coolbunny1234 wrote Picture link is down man


Large's hosting was down, so his images weren't displaying properly. Apparently, this has been fixed.

Any news about source coming?


It isn't really much of a source. Just some markup, css, and a very small amount of javascript. I'll release the source once I get sub-menus working.

All im interested in is the scrolling image.


I'm a bit confused. The marker? If you're interested in how it's triggered, it's via mouse-over. The actual Skyrim menu only allows for arrow key navigation, which I obviously would not do here. I can't think of any better way to make it trigger, but if you can, I'd love to hear it.
#13. Posted:
Z61
  • V5 Launch
Status: Offline
Joined: Apr 16, 201014Year Member
Posts: 4,309
Reputation Power: 179
Status: Offline
Joined: Apr 16, 201014Year Member
Posts: 4,309
Reputation Power: 179
Terminus wrote
Z61 wrote
Terminus wrote
Z61 wrote
Terminus wrote
coolbunny1234 wrote Picture link is down man


Large's hosting was down, so his images weren't displaying properly. Apparently, this has been fixed.

Any news about source coming?


It isn't really much of a source. Just some markup, css, and a very small amount of javascript. I'll release the source once I get sub-menus working.

All im interested in is the scrolling image.


I'm a bit confused. The marker? If you're interested in how it's triggered, it's via mouse-over. The actual Skyrim menu only allows for arrow key navigation, which I obviously would not do here. I can't think of any better way to make it trigger, but if you can, I'd love to hear it.

I'm just wondering if you the nav bar as one image and show the arrow in the bar when the specific div(im guessing) is highlighted.
#14. Posted:
Zion
  • TTG Addict
Status: Offline
Joined: Jul 03, 201013Year Member
Posts: 2,120
Reputation Power: 95
Status: Offline
Joined: Jul 03, 201013Year Member
Posts: 2,120
Reputation Power: 95
Z61 wrote
Terminus wrote
Z61 wrote
Terminus wrote
Z61 wrote
Terminus wrote
coolbunny1234 wrote Picture link is down man


Large's hosting was down, so his images weren't displaying properly. Apparently, this has been fixed.

Any news about source coming?


It isn't really much of a source. Just some markup, css, and a very small amount of javascript. I'll release the source once I get sub-menus working.

All im interested in is the scrolling image.


I'm a bit confused. The marker? If you're interested in how it's triggered, it's via mouse-over. The actual Skyrim menu only allows for arrow key navigation, which I obviously would not do here. I can't think of any better way to make it trigger, but if you can, I'd love to hear it.

I'm just wondering if you the nav bar as one image and show the arrow in the bar when the specific div(im guessing) is highlighted.


On hover (over the li), the marker image is placed relative to the li (220px to the left of the li, to be exact). It appears as if the image breaks the margin into a triangle with the shape inside, but really it's just an image covering the actual border.

Once the menu is completely functional, I'll make it glide down, just to make it look a little better.
#15. Posted:
coolbunny1234
  • Rigged Luck
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Joined: Aug 09, 200914Year Member
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Motto: The Original Bunny
Motto: The Original Bunny
Status: Offline
Joined: Aug 09, 200914Year Member
Posts: 6,491
Reputation Power: 8063
Motto: The Original Bunny
This looks boss, gotta give props
#16. Posted:
Z61
  • V5 Launch
Status: Offline
Joined: Apr 16, 201014Year Member
Posts: 4,309
Reputation Power: 179
Status: Offline
Joined: Apr 16, 201014Year Member
Posts: 4,309
Reputation Power: 179
Terminus wrote
Z61 wrote
Terminus wrote
Z61 wrote
Terminus wrote
Z61 wrote
Terminus wrote
coolbunny1234 wrote Picture link is down man


Large's hosting was down, so his images weren't displaying properly. Apparently, this has been fixed.

Any news about source coming?


It isn't really much of a source. Just some markup, css, and a very small amount of javascript. I'll release the source once I get sub-menus working.

All im interested in is the scrolling image.


I'm a bit confused. The marker? If you're interested in how it's triggered, it's via mouse-over. The actual Skyrim menu only allows for arrow key navigation, which I obviously would not do here. I can't think of any better way to make it trigger, but if you can, I'd love to hear it.

I'm just wondering if you the nav bar as one image and show the arrow in the bar when the specific div(im guessing) is highlighted.


On hover (over the li), the marker image is placed relative to the li (220px to the left of the li, to be exact). It appears as if the image breaks the margin into a triangle with the shape inside, but really it's just an image covering the actual border.

Once the menu is completely functional, I'll make it glide down, just to make it look a little better.

Hmm when I have more free time, i'll try and work on one of these myself.
What exactly is the javascript in this?
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