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#11. Posted:
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there is no idea doing this?
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#12. Posted:
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If you managed to patch the error on a Jtag ultimately couldnt you bypass live enforcement checks = online ?
just an idea correct me if im wrong ;)
just an idea correct me if im wrong ;)
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#13. Posted:
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-ScubaSteve- wrote If you managed to patch the error on a Jtag ultimately couldnt you bypass live enforcement checks = online ?
just an idea correct me if im wrong ;)
well yeah, just need to find out how to not get the error
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#14. Posted:
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Nice tutorial.
This was very well made.
8)
This was very well made.
8)
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#15. Posted:
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Looks cool, but pretty pointless as of right now huh?
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#16. Posted:
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iCampHardzz wrote Nice tutorial.
This was very well made.
8)
He lacked to mention the fact that he copied and pasted it ;)
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#17. Posted:
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Motto: Discord: trustedseller
Motto: Discord: trustedseller
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Motto: Discord: trustedseller
I don't really get what this is.
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#18. Posted:
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This has been known for like 7 months now, nothing new...
It gives you an error because the "challenge response" is obviously the response from microsofts servers. Means it has to be connected to their servers IN their factory.
It gives you an error because the "challenge response" is obviously the response from microsofts servers. Means it has to be connected to their servers IN their factory.
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#19. Posted:
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xxiFear wrote This has been known for like 7 months now, nothing new...
It gives you an error because the "challenge response" is obviously the response from microsofts servers. Means it has to be connected to their servers IN their factory.
yes but if you somehow modified the .xex or the system software couldnt you ultimately bypass the challenge ?
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#20. Posted:
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Personally, i think you are looking at that wrong. I would think it would let you use functions normally only available when connected to live.
And to the people who are on about getting around the error, put it this way, it would be like trying to connect an Xbox to PSN.
And to the people who are on about getting around the error, put it this way, it would be like trying to connect an Xbox to PSN.
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