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Sonic The Hedgehog 2 Walkthrough - Casino Night Zone

Tutorial Name: Sonic The Hedgehog 2 Walkthrough - Casino Night Zone  

Category: Game Walkthroughs & Guides

Submitted By: Sega

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Comments: 0

Views: 1,179

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===========================Casino Night Zone====================================
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+-------------+
| Act 1 |
+-------------+

Three rings right in front (Seriously, every act has three rings right at the
start, really!) and a slope further to the right. It is not very long, and
there are three rings at the bottom (Upgrade over three). Now in front of
you youll see two flippers. Get on one and press A to go flying (Now
remember you only have ten minutes) and get some rings. There is a Power
Sneaker Capsule to the right as well as some more Pinball-related objects,
bumpers. Avoid them and fall down into the circular pit. Hit the vertical
flipper to the right to get out and be on your way. Youll land on a bumper;
go right and youll see a large blue block. When it rises, jump under and
into the next pit.

Being on top wont kill you; they dont go up all the way. After passing
through the two block obstacles, there will be another below. Get on it when
it moves toward you, and ride it to the right. There will be another
slightly higher than the one your on that youll want to get when you move to
the right so hop on. Now this ones the last; youll exit into a small
passageway to the right. Below is yet another blue block, ride it up and
onto the next platform. You want to be on the platform to the right, but
with such a low ceiling, it is nearly impossible. So do a cool trick to get
over pits, that is, do a Spin Dash.

From here jump into the passageway to the right and get the Power Sneakers.
Run forward and go down an elevator, and when lowered, get the Super Ring
Capsule to the left. After harvesting the rings, go right and into a Pinball
Spring. Hold the A/B/X button until the spring is all the way down, and then
release. Youll go through a loop and then enter a small tube with another
Pinball Spring. Do as before to launch yourself and youll enter the bounce
chamber (I happen to think its a good name!) and travel as far to the left
as you can to get on a Pinball Flipper.

Press A/B/X when on it to send yourself upwards and try to land on the higher
blue block hovering above you. Move to the right and youll see a huge pit
below you. Play in it if youd like (Get out by charging up a Spin Dash) but
if youd like to pass over it, get on the hovering bounce board (Theyre blue
and they move from left to right, you bounce on them) and juggle yourself on
it until you reach the other side. When at the other side, youll see a
Pinball Flipper ahead. Use it to get onto the higher platform and move to
the right. Youll go up an elevator and head right. Jump over the Pinball
Flipper ahead and youll finally reach the checkpoint!

Directly after the checkpoint is a Super Ring Capsule. Keep going right and
youll see green plates that flash yellow hovering over a pit. Jump on one
to bounce upwards and use it to get on another plate. Bounce from one to the
other until you reach the end. Fall down into the pit and youll find more
green plates. Keep bouncing on them until they disappear and fall down. Run
to the right and into a tube with a Pinball Spring in it. Spring up through
a loop and onto another spring. Spring up again and get onto the Pinball
Flipper to the left. Youll land near a Super Ring and Invincibility
Capsule. Get both and run forward. Youll run straight into a pit. Get to
the bottom and onto another Pinball Spring. When you exit, youll land on a
Pinball Flipper. Flip it and fly for the Robotnik Sign!

+-------------+
| Act 2 |
+-------------+

Well, well, well! As I thought, once again, three rings at the start to the
right. Get them and (By way of red spring or green plates) get up the half-
loop. Youll see a new enemy (And the only type of enemy in this zone),
Crawls. These are invincible, unless youre invincible, these can only be
defeat from behind. They have a bumper attached to their arm so all attacks
are useless since he bounces you off of him. Just jump over him and into a
Pinball Spring Tube. Spring up and run into the red spring to the left.
After a half-loop youll encounter another Crawl. Take him out if you like
and move to the right.

Another trail of green plates, bounce from one to the next to cross. Keep
going right and youll find two blocks moving up and down. When one moves
up, get under it and fall down. Be careful not to be crushed, and land.
Move to the right and fall into a pit surrounded by Pinball Flippers. Jump
over the blue block when it come to you and move to the right. There will be
another passageway to the upper right youll want to enter, so wait for the
blue block in it to pull out of the hallway, and jump in.

Keep moving right and youll ride up an elevator. Above that elevator is
another one; ride it up. When here stop and get the Power Sneakers Capsule
to the right. Keep running to the right and youll pass through a few
things, but if you run at top speed youll pass through the checkpoint.

Fall into the pit to the right and when you reach a layer of bumpers, bounce
into the hallway to the right. There is a Pinball Spring, so spring! You go
through an Elevator Shaft and into a small hallway with a blue block to the
right. Jump over the block and run up the half-loop to the right. There is
a Pinball Flipper at the end of the hallway. It will send you on a bouncing
session and onto a Pinball Spring. Power it up about two-thirds of the way
and youll enter the bouncing floor area and fall down onto a section of
green plates surrounded by Pinball Flippers. Break the plates and fall down.

Youll enter a pit with half-loops on either side. Spin Dash up the one to
the right and after much bouncing you will enter a smaller version of the
previous pit. Go up the side to the right and enter a small hallway. In the
hall is an elevator, ride it up and then ride the other elevator above it up.
There will be a Crawl to the right and an Invincibility Capsule to the left.
Get the Invincibility and rush them! Run into the pit ahead, fall to the
bottom and get that checkpoint. The boss is near.

Keep heading right and youll reach a giant Pinball Domain. He is real easy;
his only offense is dropping explosive spike balls, and trying to grab you
when you get close. There are Pinball Flippers and Bumpers in here that you
can use to bounce up and hit him. Another way to hit him would be by Spin
Dash up the sides and then turn to the side and strike him. I would like to
point out that if you have it on pause and you look at Robotniks ship, it
has a groovy new paint job that could rival the Mystery Machine from Scooby
Doo. Anyway, defeat him after some fun with the Pinball Arena and Spin Dash
to the right in the newly opened passageway that leads to the Capsule.

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