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Sonic The Hedgehog 2 Walkthrough - Aquatic Ruin Zone

Tutorial Name: Sonic The Hedgehog 2 Walkthrough - Aquatic Ruin Zone  

Category: Game Walkthroughs & Guides

Submitted By: Sega

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Views: 1,796

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=============================================================================
===========================Aquatic Ruin Zone====================================
=============================================================================

+-------------+
| Act 1 |
+-------------+

First things first, Ill explain some things. You need air to live (Mario
and Donkey Kong dont need air) and this can be gotten in two ways. The
first is through air bubbles. This is the most reliable way since these are
in most areas. Under the water there are bubbles rising (Not the ones from
you, the big ones) that when you touch, you refill your air. The other way
(Which may not be available in some areas) is jumping out of the water. Good
luck

Collect the three rings at the start. Below them is an arrow firing cannon.
These blend in real well and I hate them! These fire arrows at you and they
hurt. Keep going down and youll see a breakable pillar. Theyll rise, but
you can break them by jumping on top of them. Keep going, collect the rings,
and up the small hill. There is another Arrow Cannon to avoid and a cool
tunnel that serves as a tunnel and a log!

On top of the log is a Grounder (The former Burrobot from Sonic 1). These
are easy to beat, simply jump or roll into them. They sometimes hide in or
behind walls trying to ambush you. There is another one ahead. Take em out
and get the Super Ring Capsule. Jump onto the ledge above head to the right.
Spring yourself into a loop and a half and hit the checkpoint.

Another log/tunnel is ahead, as well as a breakable pillar. Go through the
first and on top for the second. When you break the pillar, get on the edge
of the platform and jump onto the higher ledge above (It will be out of
view). There will be an Arrow Cannon at the start, let it pass you. Keep
going to the right until you reach a long red spring. Directly before it is
a loop. Jump to it and get the Shield Capsule atop.

Run into the red spring and onto the moving platform. Dont get onto the
others, just drop below and move right. Run into the wall (There is an
opening inside) and into the water. Youll see some enemies called Chop
Chops (They were red in Sonic the Hedgehog 1) and jump out of the water.
Youll reenter the water in a small pit with a Super Ring Capsule within with
some Chop Chops; jump out.

Ahead there are flying enemies that are really annoying called Whisps.
Destroy your pursuers and fall into the small pit below. A Grounder will
emerge out of the wall and might cause you to lose your rings if youre not
careful. When hes gone, hit the red spring and spring up into a loop.
Youll enter the water, but why stay in when you could be out? Hit the red
spring below and exit the water. Head right while in the air and keep
heading right. Youll reach the Robotnik Sign and beat the act. That one,
you avoided pretty much all water activity, but you wont be so lucky next
time.

+-------------+
| Act 2 |
+-------------+

Get the three rings floating about at the start. Its arrows ahoy here.
Avoid the first, then drop down and avoid the second. Reach the edge of the
platform to the right and jump into the water. Get the Super Ring Capsule at
the bottom and rush to the right to get some air. Keep going, avoid a
falling pillar piece and hit a spring below. You should outrace an arrow
from an Arrow Cannon and jump into a lower level of water. Keep going down
below another red spring and get a Super Ring Capsule and some precious air.
Get on top of the rising platform and jump down from there. Run forward,
avoiding all enemies and jump over a yellow spring. There is a Grounder and
some air ahead. Ahead there is another falling platform and a Quadruple
Arrow Cannon (Four of them).

Jump to avoid them and jump to the right. Youll find a red spring, spring
on it, and youll land by a Grounder and some air. Get them both and head to
the right. After three falling pillars, youll reach a red spring. Spring
slightly to the left onto a platform and use it to jump out of the water onto
a platform to the right. There are some Whisps to greet you to the right and
an Arrow Cannon. Avoid them and hit a red spring ahead to fly through a
loop, the checkpoint, and into the boss arena.

On both sides, big Totem Poles rise out of the ground and Robotnik lowers
himself in his new ship. He has a huge hammer and he intends to hit the
poles. This is fairly simple, when he hits the pole, an arrow is fired at
random from one of the heads and it lands in the mouth of the other, making a
platform. Get on top and then jump to hit Robotnik. For a head start, at
the beginning when the poles are rising, jump on one. When you beat him, the
poles lower and he leads you to the Capsule. Free the animals and leave this
zone!

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