New Fallout 4 DLC Details, Console Mods, The Creation Kit And More

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As we get closer to the release of the Fallout 4 DLC we’re getting a slow trickle of more information about what we can expect. This trickle is largely coming straight from the horse’s mouth in the form of Pete Hines who was busy earlier this week answering questions on Twitter.

Among the questions that Hines took on, was whether or not the DLC is going to be hurt anyone’s experience who has not chosen a faction just yet. The director answered, “it works no matter how you approach it. there comes a point where you’ll have to pick sides in all of this” and that the game will prompt the player when that happens. Another DLC question covered when we might actually see some trailers for the new content, and Hines said we won’t be seeing any footage until we got closer to the content’s prospective launches.

Another issue he took quite a few questions about was just when the creation kit for console mods was going to be released. It doesn’t appear there is an actual date yet, “we’re getting things out as soon as we can get them done. not going to hold DLC if we finish it because of CK.” He added there is no plan to disallow any kind of mods for Fallout 4 as there are a lot of unofficial ones already available.



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Source: http://gamingbolt.com/new-fallout-4-dlc-details-console-mods-the-creation-kit-and-more

Comments

"New Fallout 4 DLC Details, Console Mods, The Creation Kit And More" :: Login/Create an Account :: 26 comments

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MickersPosted:

Sounds good! The mods on pc are mad.

SkittlePosted:

It's about time console devs took a page from PC games, good to see some starting to embrace modding.

ValorPosted:

I love this game for how much playback I get out of it. Literally could drop countless hours into fallout series.

agapePosted:

hope that some really cool console mods get approved!

ProJimmyRustlerPosted:

Daniel-
Sage Mods on console? Sounds kinda risky too me.


Yes it does sound risky, Personally I would not try them plus I don't even have Fallout 4 Anyway.


Then your comment is pointless. How is it risky? The mods get preapproved, so it's nothing that will mess with the game too much.

ProPosted:

Loads of new things coming out for fallout now, gutted that I sold it!

DanielPosted:

Sage Mods on console? Sounds kinda risky too me.


Yes it does sound risky, Personally I would not try them plus I don't even have Fallout 4 Anyway.

LokePosted:

Saki "PC is better than console because of mods." ayylmao


can't get nude mods on console tho

SakiPosted:

Freshwaffle
Saki "PC is better than console because of mods." ayylmao


Except Fallout already runs like garbage on console. So the "mods" are probably going to be minor.


What makes you think that? Adding more to the game world won't sacrifice frame rate unless it's just a bunch of NPCs and structures thrown in a circle that all need to be rendered at once. Everything except visual fidelity mods and other niche mods that have a huge hit on FPS will be fine.

SakiPosted:

platyui
Saki "PC is better than console because of mods." ayylmao


Console only gets the mods they approve. PC has all the mods that are made


I'm fine with that, there's been plenty of mods for PC games that have backdoors in them that turn your PC into a potato. I'd rather have the safe, highest quality ones -- PC can have the sketchy ones that didn't make the cut.