“We hope it means a lot to the Xbox One owners. Since we have announced it a lot of people, specially from the Xbox One fan side, have really hounding us to bring it to the system. And we always wanted to,” he stated. “The only reason we couldn’t is because we are a small team. So we had to go with one platform at a time.”
He also spoke about the kind of achievements the game will have. When asked whether they will be similar to the other platforms, Dunham stated that they “they are similar. We have consolidated it. We have added some unique ones. I don’t want to give too much away but if you use a armadillo vehicle against each other, that is one way to get one. We have definitely tried to make them more streamlined.”
He also revealed that he is a big Xbox One player, has a 800 day streak of unlocking at least one achievement a day and owns the Elite controller.
“Our designer director decided to get one [Elite controller] and he just kept talking about how great it was. Saw it at E3 but as you know E3 is crazy [busy] to spend time with it. So I bought the only one they had at Best Buy.”
“I love my Xbox (One). I have a 800 plus day streak of getting at least one achievement. It’s a bit of an addiction and I won’t have it any other way.”
The game launches on February 17th on the Xbox One.
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Source: http://gamingbolt.com/rocket-league-dev-we-hope-it-means-a-lot-to-xb1-owners-explains-why-it-took-so-long-for-xb1-version
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