
Gaming revenue increased slightly, as growth in revenue from Xbox Live and video games was offset in part by lower Xbox hardware revenue.
Xbox Live revenue increased 17%, driven by both higher volumes of transactions and revenue per transaction. Video games revenue grew 66%, driven by sales of Minecraft.
Xbox hardware revenue decreased 17%, mainly due to lower volumes of Xbox 360 consoles sold. Video games revenue grew 66%, driven by sales of Minecraft.
The Personal Computing segment, in which Xbox and Windows 10 is housed, reported $9.4 billion in revenue (down 17%) compared to $11.2 billion year-over-year. Xbox consoles were previously housed in the Consumer Devices division.
Revenue in the entire sector (devices which include mobile, Windows) decreased $1.9 billion mainly due to lower revenue from Devices and Windows, offset in part by higher search advertising revenue. An unfavorable foreign currency impact of approximately 4% also affected the division.
Microsoft said for the quarter ending September 30, net income came in at $4.62 billion compared to $4.54 billion year-over-year.
Revenue fell $20.38 billion from $23.20 billion year-over-year.
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Source: http://www.vg247.com/2015/10/22/microsoft-fy16-q1-xbox-live-monthly-active-users-up-28-to-39-million/
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