Changes made to Black Ops 3 multiplayer following beta feedback

4.4
Treyarch's David Vonderhaar took to it to detail some changes coming to the Call of Duty: Black Ops 3 multiplayer mode. These changes are a result of fan feedback received from the multiplayer beta.

These changes are to provide a better Day One experience. Take a look at the changes coming to the game.

  • Some players were dissatisfied that the Black Hat equipment was too powerful. We agree. Our new hacking mechanic scales the hacking speed based on how close you are to the target, and will require precise aim to hack Scorestreaks in a reasonable time. Time-to-hack has been adjusted upwards across the board to make it more challenging to hack, especially at the higher end of rewards. Hackers now also appear as a red dot on the minimap for the duration of the hack, which, along with VO notifications that a Scorestreak is being hacked, provides players the ability to counter by hunting down the attacker.
  • Rejack sparked its fair share of controversy during the Beta for a number of reasons, most of which were valid. Included in that list: putting players into Rejack did not count as a kill, and players were using Rejack to stack Scorestreaks. Now, putting a player into Rejack counts as a kill. Players receive kill credit immediately in-game, on the scoreboard and leaderboard, and in persistent stats. Rejack now also resets all Scorestreak progress so that it cannot be used continuously throughout a match to pad progress towards high-level Scorestreaks.
  • We’ve talked a lot about the flinch mechanics during the beta — that’s when getting hit causes your weapon to move out of position. Our improved networking code would sometimes cause bullet flinch to stack, so we put a cap on how much you can flinch while ADS. While you will still flinch when shot, it will be within tighter constraints to keep you closer to your aim.
  • We improved the feedback that you have downed your target by including the red “kill marker.” This marker will subtly grow in size with each subsequent hit, turning red upon dealing lethal damage as added reinforcement to confirm the kill.
  • During the beta, any downward or backward player movement could make the grenade toss distances feel awkwardly short. This has been adjusted so that player velocity never negatively impacts grenade trajectory. We also tweaked grenade speed and distances.
  • Players felt Concussion and Flashbang grenade types were very powerful. While both grenade types need to be in order to stay viable as equipment choices, we reduced the Concussion grenade stun time by 1 second and are now unlocking the Tactical Mask perk (the counter for both Concussion and Flash Bangs) earlier in the progression system at level 13.
  • By popular request, we’ve added a “Time in Hill” stat for the scoreboard and leaderboards in the Hardpoint game mode.
  • Players did not feel sufficiently rewarded for escorting the robot in Safeguard. Players now receive +25 score for every 3 seconds that they escort the robot toward the enemy base.
  • Players wanted additional details about how they were eliminated. The Kill Cam and Final Kill Cam now show what killed you (including weapons, Scorestreaks, Specialist weapons, equipment, etc.) and what perks the player has equipped.
  • Additionally, various weapon-balancing changes were implemented, including to the Razorback and M8A7.




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Comments

"Changes made to Black Ops 3 multiplayer following beta feedback" :: Login/Create an Account :: 31 comments

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Joyful-Posted:

I'm sure this game is going to be good, after just playing the beta. They had a lot of problems with the beta but it looks like it's fixed, I'm sure this game won't be bad.

TheRealMarkPosted:

The black hat was op, hyped for this game.

RobbedPosted:

Well i'm glad they sorted out the black hat issue. I was unsatisfied with it. I thought it was way too powerful.

ProPosted:

Drift Might actually play the campaign to this game, never played the campaign on any cod but never the less great changes they've made can't wait to play it


I play every campaign on every cod, its the first thing i do!

OwenPosted:

Might actually play the campaign to this game, never played the campaign on any cod but never the less great changes they've made can't wait to play it

StonerzardPosted:

Brilliant. They're trying so much harder with this CoD. I'd be buying it anyway, but too many (mainly kids and absolute spastics) people just say "wahh it's CoD it's the same shit every year wah wah wah" even though so many things change between each game. They're really trying this year, and with the Beta it's evident. It gets players to try it out first, and then they get feedback on how to make it better. I can't wait.

gtapro151Posted:

im glad they didn't really change stuns and flashes cry me a river this is the first cod game in a while where stuns actually worked for everyone not certain people and randomly. so many time i throw a flash at somone in aw or ghosts it land right next to them and nothing happens yet i have to recover from throwing it. I can agree with the tac mask thing.

CraigPosted:

I got a change they could make, rip the multiplayer and make the campaign actually hard/long to complete.

TiffxnyPosted:

rip razorback, that was my gun.

Also i am so so so glad they fixed rejack and the shit grenade throw.

LarphPosted:

well a few good changes have happened i guess. it's nice that for once CoD listened to fans.