Call of Duty: Ghosts Executive Producer Departs Infinity Ward

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Executive Producer on 2013’s Call of Duty: Ghosts, Mark Rubin, has left Infinity Ward, Activision has confirmed today.

The news follows a series of changes and announcements within Activision’s line up of Call of Duty studios, including Treyarch’s development duties on Call of Duty 2015, the addition of Sledgehammer Games to the franchise’s now three-year development cycle, and the merging of Neversoft with Infinity Ward earlier last year.

No further comment on Rubin’s departure was offered.

Though not directly replacing Infinity Ward’s now former Executive Producer (pictured above), Activision has also revealed that former Infinity Ward Lead Designer, Todd Alderman, will return to the studio as a Multiplayer Project Director after almost five years since his departure in 2010.

“I’m excited to be back,” Alderman told Polygon in a prepared statement.

“The chance to come back to Infinity Ward and Call of Duty is something I didn’t think would ever happen. It’s been five years since I’ve been here and a lot has changed. There are a lot of new faces and motivated people who want to make something great. It’s a really cool game concept that I want to be a part of. I can’t wait to see what we do with a three-year dev cycle.”

Alderman is among the handful of former Infinity Ward employees who formed Respawn Entertainment under the leadership of Jason West and Vince Zampella after a messy legal conclusion to their work on Call of Duty: Modern Warfare 2. Alderman helped launch 2014’s sci-fi shooter, Titanfall, and, most recently, was a game designer at Riot Games.

Infinity Ward Studio Head David Stohl added, “This is about hiring the best talent for the right position.”

“Todd’s accomplishments speak for themselves. We’re happy to have him lead multiplayer development here at Infinity Ward as well as provide a level of leadership across the entire studio team. Following last year’s combination with Neversoft, we’ve continued to add some great talent throughout the studio. As we focus on the future, there’s a real sense of energy that has us all excited about what’s to come.”

Following the launch of Sledgehammer Games’ Call of Duty: Advanced Warfare last year and with this year’s Call of Duty title in production at Treyarch, it’s generally understood that Infinity Ward will likely return in 2016 with their own follow up to Call of Duty: Ghosts.

Posted:
Related Forum: Call of Duty Forum

Source: http://mp1st.com/2015/03/16/infinity-ward-executive-producer-departs-studio-former-multiplayer-design-director-returns/?utm_content=featured

Comments

"Call of Duty: Ghosts Executive Producer Departs Infinity Ward" :: Login/Create an Account :: 67 comments

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AdamuPosted:

A lot of developers have been leaving but maybe this was for the best as cod is going down hill in my opinion.

KatsumiChanPosted:

VPN I don't see what's the whole drama of top producers at Infinity Ward leaving.


Maybe because even they understand that CoD is dying.

VPNPosted:

I don't see what's the whole drama of top producers at Infinity Ward leaving.

TimePosted:

IW haven't been the same since West/Zampella and the core of the development team departed. Same name but a completely different team.

CancerousPosted:

Good, I hated this guy from the moment he told us about the "advanced fish AI".

PryzelPosted:

Looks like the are heading in a new direction, this is good news, hopefully they can get it back to it's former glory.

VampiricPosted:

Good.
Ghosts was diabolical

XaldinPosted:

Good this game was an abomination, can't be that hard to make a COD game and yet this happened

GOTGPosted:

Point Good I didn't even like Ghosts it was horrible.


Really? I enjoyed a bit of it, or the multiplayer. For some reason my owned Ghosts didn't come with the campaign disk so I don't know how good that was. Was it bad?

GOTGPosted:

This is great, Todd Alderman made some of my favorite maps. The new COD coming up I hope to have great maps.