Titanfall devs explain how the mech combat game came to be

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It's strange to think Titanfall was borne from developers mulling things over in an abandoned office for two months, all sat in a circle of folding chairs. The Respawn team, led by ex-Infinity Ward devs, soon grew and grew, and with EA behind it the studio's now a month away from releasing arguably the Xbox One's most anticipated game to date.

As such, the news train is in full flow as Respawn drip-feeds info, mostly through Twitter. We now know the mech-toting shooter has an imminent beta on Xbox One and PC, and it uses codes rather than being fully open. The game itself features SmartGlass integration of some kind, but Kinect isn't supported. Finally, the Xbox 360 version was outsourced to Bluepoint, and it's due two weeks after the game hits Xbox One and PC on March 11.



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Related Forum: Gaming Discussion

Source: http://www.joystiq.com/2014/02/07/titanfall-devs-explain-how-the-mech-combat-game-came-to-be/

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DreamsPosted:

Thespian
Heir Titanfall looks like it is going to be a very new experience for Xbox one users. I like it.


It looks like if they carry on with the game it is gonna be the next series.


anything would be better then cod its about time we are introduced to a different fps

-CPPosted:

I am way too excited to play it now!

EthicsPosted:

I cant wait to play this. Looks like an amazing game.

AlmightyHelixPosted:

Titanfall looks like it is going to be a very new experience for Xbox one users. I like it.

XenoChristPosted:

The way you move around in this game is so sick.

21Posted:

This game looks like it's going to be pretty sick, quite excited for release!

OasisPosted:

As long as the games tempo is always that fast then great but not if people can camp.

WakePosted:

It's amazing that this all started with only 2 people with such limited supplies. Can't wait to get my hands on the game!

CraigPosted:

I so hope this game loves up to the expectation of everyone. The hype it's been given is unreal.