Titanfall critics are "assuming things" based on older shooters

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Titanfall designer Justin Hendry has suggested that backlash surrounding the shooter’s 6v6 player cap comes from assumptions surrounding other shooters that perhaps allow for greater player-counts.

It follows confirmation that Titanfall will not include a microtransaction model.

Speaking with OXM, Hendry said of the player-count issue, “No, it’s not annoying to me. I didn’t really think about it. I guess we’re confident with the decisions that we’re making, and we agree that the gameplay is best this way.

He continued, “I think when people get the chance to play they’ll hopefully understand. People have a certain amount of apprehension based on the games they’re playing right now, and that they’ve been playing. I don’t blame them for having that outlook, and saying that they’re going to be bored – they’re assuming things based on what they’ve played, and I understand why people do that.

“So it’s not annoying at all, I get it, but I just hope that people give it a chance and make their minds up after they’ve played the game.”

After having played Titanfall last year, I wrote a blog about why 6v6 probably isn’t something you should worry about.

Agree/disagree? Let us know below.

Posted:
Related Forum: Gaming Discussion

Source: http://www.vg247.com/2014/01/24/titanfall-player-count-criticism-comes-from-assumptions-of-other-shooters-says-respawn/

Comments

"Titanfall critics are "assuming things" based on older shooters" :: Login/Create an Account :: 79 comments

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GeorgasmPosted:

6v6 will be fine so long as the maps aren't huge.

GT-RPosted:

Personally I've been waiting for this game since respawn was founded so I don't care what the critics say.

TanyaPosted:

Krookodile Im not worried about 6v6 although I would have liked it a bit more if it was 10v10


more players, more carnage, better game!

T0RONTOPosted:

Im not worried about 6v6 although I would have liked it a bit more if it was 10v10

CokesPosted:

Wow...Really game critics mean nothing to me. It's all on fan feedback in my opinion.

AlzarahPosted:

Dominating
PrimoMattattack I dont mind 6v6 anymore. But, what I think matters is how they use the player count. For example, the maps. I'm pretty sure that no one would want to play on maps that are way too big for 12 players. That's just my opinion.


Your talking about ghosts right? lol.


well ghosts fits that discription well

ATLatimerPosted:

PrimoMattattack I dont mind 6v6 anymore. But, what I think matters is how they use the player count. For example, the maps. I'm pretty sure that no one would want to play on maps that are way too big for 12 players. That's just my opinion.


Your talking about ghosts right? lol.

PrimoMattattackPosted:

I dont mind 6v6 anymore. But, what I think matters is how they use the player count. For example, the maps. I'm pretty sure that no one would want to play on maps that are way too big for 12 players. That's just my opinion.

XboxPosted:

I don't know I just want to try it for myself

ATLatimerPosted:

Miku
Int
-Itachi- Call of duty is 6v6, except ground war. I would'nt mind the 12 player cap.


I wouldn't either but come on epic 32v32 would be immense


Yes but imagine over 32 robots running around? the game would lag like mad. You would stand no chance


You have to think. This is also on the old console too.