Leaked GameStop poster reveals content of first DLC pack for Ghosts

4.6
Call of Duty: Ghosts DLC drop Onslaught may be released on January 28, if a purported shot of a poster advert for it on display at a GameStop store is any indication.

According to shots taken of the poster and submitted to Charlie Intel, the multiplayer maps for the DLC are listed as follows: Fog, Ignition, Containment, and Bayview.

The pack comes with the Maverick AR & Sniper Rifle as a bonus weapon, episode one of Extinction called Nightfall, taking up where the point of contact mission left off in the core game.

While the shots look legitimate, it’s always safe to keep your excitement at bay until Activision makes an official announcement regarding the contents and the release date.

Multiplayer Maps:

Fog
Ignition
Containment
Bayview

Bonus Weapon:

Maverick AR & Sniper Rifle

Extinction:

Episode 1: Nightfall



Posted:
Related Forum: Call of Duty Forum

Source: http://www.vg247.com/2014/01/11/call-of-duty-ghosts-onslaught-contents-release-date-purportedly-revealed-via-gamestop-display/

Comments

"Leaked GameStop poster reveals content of first DLC pack for Ghosts" :: Login/Create an Account :: 221 comments

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DissPosted:

Cut I hope that the maps aren't 2x the size they are now.


They more than likely won't, I think they heard the community's voice by now regarding the large size maps.

ODSTPosted:

ODST
Cyimking
ODST I'm sorry but when putting more content, such as "new" weapons, becomes "bonus" content as part of a DLC, that's when DLC has gone too far. It's like developers of CoD (both 3Arc and IW (also ravencrap and smeldgehammer)) are pretending to be good guys for adding in more than the original 4 new maps for CoD and extra for whatever the other game type is (extinction/ special ops/ zombies). You can't say that these DLCs weren't already thought of before the game even released nor can you justify that $15 worth of maps and a "bonus weapon" are worth the value given. DLC is a gimmick and shouldn't be a part of any game unless it comes from the developers well after release and with thoughts from the community so that it draws a community back, not to dump more and more "value" into their games.


Well majority of game developers have DLC's ideas before the game is released. This is due to the fact that they have to focus on making the overall project complete for adding in their ideas. Majority of the time, devs do not include some maps because it doesn't relate to the overall game OR they do not have time to build it up. Same for weapons.

Lastly, every game does this (or the major games; GTA V, Fallout / Elder Scrolls, Assassin's Creed, etc... So do not say that this is a gimmick because it's Call of Duty.


Thanks for the feedback. I see what you're saying but still, DLC should be more of what the community wants rather than a continuation of the story line (Dead Space 3), A re-skinned "return" of a map from previous games that was still saved from files (CoD BO2 etc.), or a pre-planned already in development during the real game (Battlefield: China Rising). I feel like I'm paying $60 for a game that is half-a$sed or money grabbing just so that way I can either compete online or finish the actual game.

Battlefield Bad Co. 1 felt like the last true game I played where no-DLC was needed and it was all around beautiful. The storyline was hilarious and great, the multiplayer was fun, and there was a balance that everyone could find in the game. Bad Co.2 apparently expanded on this but only multiplayer wise which was great (Vietnam DLC excluded).

Don't forget how also DLC can cause for imbalances and unfair advantages to other players (BF3: Close Quarters DLC). In the BF3 DLC, two snipers made huge names for themselves, one that had absolutely no bullet drop across any map and another that was a rapid firing, semi-auto, sniper rifle that killed in 1-2 shots at all ranges. People who owned the CQC DLC could get the weapons and dominate normal servers and destroy most other people.

DLC is a problem to gaming society and should be rejected by the community as a whole. This goes for season passes as well (due to more "exclusives" for paying for all the DLC right there and then with the possibility of never even playing 1 or 2 of the DLCs because of other new releases)


TL:DR DLC sucks and should be stopped by the community as a whole.

Xbox__LivePosted:

who cares the game is trash anyway imo

ODSTPosted:

Cyimking
ODST I'm sorry but when putting more content, such as "new" weapons, becomes "bonus" content as part of a DLC, that's when DLC has gone too far. It's like developers of CoD (both 3Arc and IW (also ravencrap and smeldgehammer)) are pretending to be good guys for adding in more than the original 4 new maps for CoD and extra for whatever the other game type is (extinction/ special ops/ zombies). You can't say that these DLCs weren't already thought of before the game even released nor can you justify that $15 worth of maps and a "bonus weapon" are worth the value given. DLC is a gimmick and shouldn't be a part of any game unless it comes from the developers well after release and with thoughts from the community so that it draws a community back, not to dump more and more "value" into their games.


Well majority of game developers have DLC's ideas before the game is released. This is due to the fact that they have to focus on making the overall project complete for adding in their ideas. Majority of the time, devs do not include some maps because it doesn't relate to the overall game OR they do not have time to build it up. Same for weapons.

Lastly, every game does this (or the major games; GTA V, Fallout / Elder Scrolls, Assassin's Creed, etc... So do not say that this is a gimmick because it's Call of Duty.


Thanks for the feedback. I see what you're saying but still, DLC should be more of what the community wants rather than a continuation of the story line (Dead Space 3), A re-skinned "return" of a map from previous games that was still saved from files (CoD BO2 etc.), or a pre-planned already in development during the real game (Battlefield: China Rising). I feel like I'm paying $60 for a game that is half-a$sed or money grabbing just so that way I can either compete online or finish the actual game.

Battlefield Bad Co. 1 felt like the last true game I played where no-DLC was needed and it was all around beautiful. The storyline was hilarious and great, the multiplayer was fun, and there was a balance that everyone could find in the game. Bad Co.2 apparently expanded on this but only multiplayer wise which was great (Vietnam DLC excluded).

Don't forget how also DLC can cause for imbalances and unfair advantages to other players (BF3: Close Quarters DLC). In the BF3 DLC, two snipers made huge names for themselves, one that had absolutely no bullet drop across any map and another that was a rapid firing, semi-auto, sniper rifle that killed in 1-2 shots at all ranges. People who owned the CQC DLC could get the weapons and dominate normal servers and destroy most other people.

DLC is a problem to gaming society and should be rejected by the community as a whole. This goes for season passes as well (due to more "exclusives" for paying for all the DLC right there and then with the possibility of never even playing 1 or 2 of the DLCs because of other new releases)

MichikoPosted:

PawnStars
Flutterborn
HOF
Flutterborn I've grown tired of Ghosts. I doubt i'll buy any of these.


Thats what I also thought. I didnt think of buying these either.


To be quite honest, i'm not sure why I even bought ghosts, I didn't think i'd like it that much. I suppose it's because my friends wanted me to get it.


I was beyond excited for Ghosts before it came out because I thought with sledgehammer being out of the picture for the most part that maybe they would go back to MW2 style that was perfect. Boy was I wrong, worst CoD to date IMO


Seriously man. The only CoD's I would probably still play would be WaW and Cod4, but those were modded to the ground so they're not even playable anymore.

sir_grecoPosted:

PawnStars
Flutterborn
HOF
Flutterborn I've grown tired of Ghosts. I doubt i'll buy any of these.


Thats what I also thought. I didnt think of buying these either.


To be quite honest, i'm not sure why I even bought ghosts, I didn't think i'd like it that much. I suppose it's because my friends wanted me to get it.


I was beyond excited for Ghosts before it came out because I thought with sledgehammer being out of the picture for the most part that maybe they would go back to MW2 style that was perfect. Boy was I wrong, worst CoD to date IMO


its not that the actual structure of the game is bad imo. its just that there is such a lack of gamemodes. its like they forgot that ppl dont like to go and camp in a corner in tdm. i mean they dont have hq, demo, ctf, sabotage, hardpoint. and whatever else i missed. im rlly hoping they come out with at least some of them. and even bring back the 1v1, 2v2, 3v3 gamemodes. those were absolutely huge to me. didnt have to deal with random scrubs anymore. i think just bringing back some gamemodes brings back a lot of interest into the game

Third_EyePosted:

I miss seeing 5 maps, but a new gun is great too I guess. Never thought I'd see CoD doing that when I played.

DJMarkyMarkPosted:

-Signed I'm debating whether I should buy Season Pass or Not.


If you enjoy the game and play it a lot, it's not too bad of an investment. I don't play COD as much as I use to but I bought the season pass for a few of the past cods.

AustraliansPosted:

-Signed I'm debating whether I should buy Season Pass or Not.


If you enjoy the game and play it on a regular basis then you should buy it. Season passes are always difficult to buy.

AustraliansPosted:

1492
SLW Ignition is supposed to be a remake of scrapyard from what I heard


Awesome! That was my FAVORITE map from mw2 =)

inb4whatsascrapyard


That map was awesome, I remember back in the days that map used to be like the #1 map to get nukes on lol xD