Rockstar: GTA5's multi-character approach was a 'leap of faith'

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Grand Theft Auto 5's inclusion of multiple playable protagonists was one of its defining features, but Rockstar art director Aaron Garbut admitted in a recent interview with Edge that the mechanic was a risky move with a potential to backfire.

Garbut revealed that protagonist-switching mechanics were planned from the beginning of GTA5's development as the team pieced together character dynamics and the game's overall tone. While he feels that the feature worked to the game's benefit in the end, Garbut notes that the team took a big risk in making such a critical change to the core GTA series formula.

"[Having] multiple characters was a leap of faith," Garbut explained. "It was an interesting idea, and it felt like we could do interesting things with it, but it also felt like a change to the core of the game that might backfire. I think it really worked out. It's so hard during development to get perspective -- you get so used to looking for the problems that it becomes almost impossible to step back and see the positives."

Grand Theft Auto 5 featured a story in which protagonists Michael, Franklin, and Trevor take part in key narrative moments both individually and as a group, allowing players to switch between the trio throughout. Previous series entries traditionally featured a single playable protagonist.

Posted:
Related Forum: Grand Theft Auto Forum

Source: http://www.joystiq.com/2014/01/04/rockstar-gta5s-multi-character-approach-was-a-leap-of-faith/

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"Rockstar: GTA5's multi-character approach was a 'leap of faith'" :: Login/Create an Account :: 105 comments

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MrBreakUrFacePosted:

like others I was weary of having 3 protags, but after beating and putting so much time in the game. I thought it was a awesome idea. Hope for some story impacting DLC soon !

RebPosted:

Well they can only improve haha

BuffaloBillsPosted:

ImTesta This goes to show that doing the same thing over and over *cough cough* bf4 and cod ghosts.


I dont think you finished what you were trying to say

TwiiitchyPosted:

This goes to show that doing the same thing over and over *cough cough* bf4 and cod ghosts.

SIKSPosted:

I really like the new change they did with the protagonists, it makes the game more unique and i could imagine how much of a risk they thought it was to incorporate that but it ended up being a good idea.

nblzPosted:

Great change in my opinion, it was cool being able to play as different characters and enjoy their different stories and also see how the multiple characters interact with each other.

MumpsPosted:

It was a great change to GTA. I like that they risked it.

neboPosted:

pretty good leap, I liked the system

VANAGONPosted:

I think it was well worth the risk!

OmittingCoderPosted:

doges I don't think anything had been done like it before


Actually in Clive Barkers Jericho you could switch between 4 or 5 people. Although it was not free roam