Harrison: Xbox One's launch games have only scratched the surface
"When you've been around for a long time, you know what platforms are like," he began. "The games you celebrate and are proud of in the first year, when you look back at them from the perspective of ten years from now; you'd be amazed at the difference. It's a combination of the tools getting better, developers beginning to understand the unique architecture to work with."
The claim that developers are able to do more with hardware they're used to is hardly electrifying, of course. It's already been suggested by CD Projekt's lead engine programmer Balázs Török that Microsoft will unlock "hidden" performance boosts for the Xbox One - a prediction he bases on Microsoft's sharing of new techniques for development on Xbox 360 across 2007 and 2008.
This probably won't amount to anything as dramatic as the discovery of another gigabyte of RAM, but Harrison insists that there's less of a "glass ceiling" for eking more juice out of the Xbox One, thanks to the much-touted and still largely ethereal benefits of the Xbox Live cloud.
"Crucially this time around, there's the power of the cloud and what that means for game design. That can grow and scale indefinitely - of course there is a practical limit but in effect you're uncapped. And I think, from a player's perspective, that's the most exciting part; that it's not just about the chips in the box under the television or wherever you position your console of choice, it's about what the platform will provide you with over time. We've not had that in a console generation before."
This growing process ostensibly applies to both performance and features. There are, Harrison told us, plenty of ideas Microsoft has yet to fully implement - whether couched as part of a game, or in the form of an app, or in some other form entirely. "There are more ideas and vision for what games can be than available time to build them into the launch games.
"So for every feature you've seen in the launch titles - SmartGlass, GameDVR, use of voice with Kinect - there are five features in the queue waiting to come out, either in an update or a sequel or in a future version of a game. The kind of creative and technical innovation that we're seeing in the industry - it's a really good time."
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Related Forum: Xbox Forum
Source: http://www.oxm.co.uk/67572/harrison-xbox-ones-launch-games-have-only-scratched-the-surface/
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Comments
MaggardoPosted:
The launch titles seemed really good, just by watching the trailers. But, in time they will bring out more games, with improvements, and what not!
raefonPosted:
Im in the same boat the launch titles are already done and dusted and all in one week with out any more titles its going to be a long holiday season.
They have stated before how the continue release of games is reliant on keeping the customer happy and making the Xbox one a success.....
Well show me the GAMES.
They have stated before how the continue release of games is reliant on keeping the customer happy and making the Xbox one a success.....
Well show me the GAMES.
Index_AddictPosted:
So basically the current games are something to start out with. Current platform hits. Though in time they will improve and make games better then before. Maybe throw in a few new series here and there. Maybe different engines and graphics. Right now i'm thinking well how can it get better then it currently is. Then again that's the same thing I thought when I first played the nintendo 64
KatsumiPosted:
HxD Im waiting for games badly im bored of the launch titles I have
I'm hoping that they will bring out many new games in the near future. There are various titles that i am anxiously waiting for
OrthoPosted:
I can't wait to play the future games, I'm so excited for Quatum break, the creators made Alan wake- an absolutely sexy game
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