Rhythm game devs: genre hasn't peaked, user-generated content is key

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In the latest issue of Edge Magazine, Harmonix head Alex Rigopulos and Neversoft project director Brian Bright both speak out regarding the current state of rhythm-music gaming. As you might imagine, neither developer thinks that the genre is flatlining. In fact, Rigopulos even believes that "future music games will exceed the sales success of the last generation."

Surprisingly, though, while each heads up their own approach to the genre, the two seem to be in near-direct agreement on the next step for their franchises. "User-generated content will be absolutely critical to the ongoing success of the genre, I think," Rigopulos says. Bright echoes his statement, saying, "I think user-created content is key to the evolution ... if you can't create or edit licensed music due to copyright laws, then you're limited to pretending to play someone else's music."

That said, each developer differs in their definition of exactly what that "user-created content" will be. In the case of Rigopulos, he believes the Rock Band Network and its potentially "huge community of power-users -- skilled music creators" will be his company's next "defining moment." Bright is less sure of a plan, simply stating, "I think the key is to create music, but make it compelling to create, so the game is in the creation."

http://www.joystiq.com/2010/01/25/rhythm-game-devs-genre-hasnt-peaked-user-generated-content-is/#comments

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"Rhythm game devs: genre hasn't peaked, user-generated content is key" :: Login/Create an Account :: 2 comments

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TTG_NasherPosted:

Surely it will just be a case of getting the software for producing music on the game. Not sure what is used now but the last time I produced anything (many moons ago) it was fruity loops etc

SeanPosted:

creating our own songs is the way to go i would love to import my own music and create my own tabs on the game