Call of Duty producer talks Ghosts multiplayer development process

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Call of Duty is getting to be a bit of a drag. A yearly release cycle is bound to do that to a franchise. After all, how much innovation can there actually be in a setting where the main focus is on keeping to a tight production schedule?

The pressure’s been on Infinity Ward and Activision to bring innovation to a series that’s been a bit bereft in the creativity department. At the Call of Duty multiplayer event last month, Infinity Ward unveiled a boatload of new stuff: multiplayer modes, perks, and the ability to play multiplayer as a female soldier.

In a short interview with Game Informer, executive producer Mark Rubin explained the team’s process behind crafting new multiplayer modes. “We took the list of game modes and we cut them all way,” he stated. “Every single mode we’ve ever done, let’s take off the game board for me.”

Team members would, rather than simply pitching their new ideas, implement prototypes of their ideas and then have team members play them out. The prototypes would be implemented into previous games’ maps as test maps. Every night, team members would playtest the new multiplayer modes and discuss what features to implement or cut.

“I feel like with Ghosts, we didn’t bloat. We cut a lot. Fans are going to like that. Some people won’t. And we know that,” stated Rubin. “We wanted it to be its own game.”

Refreshingly, Rubin owned up to some of the reasons behind Call of Duty’s multiplayer flaws in the past. “We were a little too serious about multiplayer and we concentrated too much on making sure it was super competitive,” he stated. “Then, for Modern Warfare 3, we introduced this idea of community playlists, community maps, and community modes.” It’s the community modes that inspired Infinity Ward to focus more on fun than seriously, competitive play for its maps.

Ultimately, the difference between Call of Duty: Ghosts and the previous Call of Duty iterations seems to be the team’s change in development philosophy. “Let’s not worry about whether or not this game is fair, competitively,” stated Rubin. “Let’s just make it fun.”

Posted:
Related Forum: Call of Duty Forum

Source: http://www.vg247.com/2013/09/28/call-of-duty-producer-talks-ghosts-multiplayer-development-process/

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NaviLliciousPosted:

i dont see why so many people are judging the game it isnt even out yet if you are unsure about getting it just watch youtube videos of it after release and decide none of us know how the games going to be until release

ODSTPosted:

Multiplayer dev team: we need an idea for a different CoD feeling. How about Fish AI.

OT, from the gameplay I've sen and the little I've played,It's the same CoD but with little tweaks here and there. While "destructible" are now somewhat apparent, they still are very scarce and not frequent enough to change the gameplay.

AlbericiPosted:

Gossip At least they got different input from different people instead of doing the same thing.


But a lot of them do sound the same -_-

GossipPosted:

At least they got different input from different people instead of doing the same thing.

LairPosted:

I definitely think that they need to update the gameplay as it is so stale. I really hope that they aren't doing what Vevo just said but you never know it is all about money :

ZigsPosted:

They do need some innovation. Its starting to get repetitive and with other games being released with many more features and options, they need to step up their game to get the older audience who may have went to other games over the past few years. They obviously already got the 10-14 year old crowd who's main goal in life is to kill people on a video game and see how many random cuss words they can fit into a sentence when their moms not home.

PashtunPosted:

I would buy this cod if they brought something new to the table. By this I dont mean new maps and guns. lol

neboPosted:

-LOST- I wonder what the game's going to look like on the current gen consoles.


my guess would be very similar to the ones out...

LostPosted:

I wonder what the game's going to look like on the current gen consoles.

SIKSPosted:

The only thing i'm worried about is the connection for the multiplayer aspect, they just need to fix the connection for all players as in host connections. But i doubt they will. Since they're having servers that support connection for ghosts if you play the xbox one is good so i would definitely buy ghosts for the xbox one or any multiplayer game in general for the one.