Xbox One’s dev-kit features, self-publishing outlined

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Microsoft announced last night that Xbox One will allow studios to self-publish on the format, and that the console itself can be used as a dev-kit, potentially putting development power into the hands of everyone. The company has shed light on what this all means from a development standpoint in a new interview.

Speaking with OXM ahead of the Xbox One’s initial reveal, Xbox’s director of development Boyd Multerer said that the machines used as dev-kits today are identical to retail models.

He said, “It’s kind of weird. There are debug Xboxes, absolutely, but it’s the exact same hardware as a regular Xbox, it’s just which keys and which certificates are on it, allowing it to see which version of the [Application Programming Interface] is in production.”

Xbox Live’s principal program manager Chad Gibson added that Xbox One development utilises fewer proprietary tools than the 360, meaning anyone can get to grips with how to code for the console and use their own tools to make games.

“Is it easier to use your own services? Absolutely. We’ve used a lot more common protocols for this Xbox than the previous Xbox. In the previous Xbox, we had things like the proprietary security protocol, we had a much more locked-down way for applications or games to call services provided by the actual game developers, and all that stuff is a lot easier now.

“We have typically had requirements that involve a lot of games applications, evaluating how many times they call service “X” or “Y”, and all that stuff is completely automated in the new Xbox. So we’re on a path, absolutely, to allow a much larger array of developers to write applications and experiences

He then compared the development systems between Xbox 360 and Xbox One, suggesting more-unified architecture, “The other fundamental thing, the step that we took to make it much more open is that on Xbox 360, we have all these different environments. We ask application developers to go through what we call CertificationNet, PartnerNet where there’s like, I guess, separate walled environments.

“In the new Xbox, it’s all production. So the way a developer uses and uses all the new Xbox’s capabilities is all just in production. We have a bunch of mechanisms to manage, you know, IP protection and things like that.”

Commenting on the way parts of the development process like certification will work, Gibson concluded that while things will certainly be easier, several facets of the Xbox 360 process will remain.

He said, “So we’re taking a lot of steps to make it so that a wider array of developers can develop things for this Xbox. And to make it so our certification requirements and typical curation procedures are much easier and more streamlined.”

“The way that we do tooling, the way that you actually build and use Xbox Live, I mean, it’s worked, it’s been great for us, we’re just making it a lot easier for next generation.

“We still have PartnerNet, because we still have many parts ready for the system that are going to live for a long, long time, and we’re, we’re still going to be doing lots of things on 360 and PartnerNet is a key part of that.”

What do you make of Microsoft’s self-publication u-turn and the systems discussed above? Let us know below.

Posted:
Related Forum: Xbox Forum

Source: http://www.vg247.com/2013/07/25/xbox-ones-dev-kit-features-self-publishing-discussed-by-microsoft/

Comments

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gmlukensPosted:

Indie people will be loving this

CHPPosted:

i still need to pre order mine. good luck..

CokesPosted:

SgTMadkid96
Krimson
ooh
kal45
Monster-Munch
bigchukka
Carb0n
Frog Hopefully this Xbox will take modders and hackers a very long time to work out how to ruin my favorite games!


Modders don't ruin the games. Cheaters do. There is a difference but I guess no one really cares and use Modders under the same category as Cheaters.


I would much prefer the people that boost off in the corner somewhere then some hacker with a damage mod and invincibility in my games.

Both hackers and cheaters ruin games, sometimes they don't. If you can spawn things for people and you don't abuse your invincibility powers then your good with me.


I agree but you can get the chill hosters/modders what will help you and you can get the ***** what de rank you and piss you off.


A modder and a hacker is totally different. A hacker is a person that changes the game to favor in your ways. A modder is a person that modifies the game or dashboard to make it better.


You're incorrect. Just no.


how is he incorrect?
everything he said perfectly made sense. -_-


I feel a modder is someone who changes or modifies things already in a game where as a hacker is someone who can change a game by adding in new things not already in a game.


Well modders are people who "modify" stuff so?

-YukiPosted:

Self-publishing will be great for the newer indie developers!

GinoBANGZPosted:

Whirl
kal45 I wonder if anyone can self publish a game. If so I will use my modding skills for game creation :)


Modding has nothing to do with creating a game bro


Lol yeah you're right

CraigPosted:

MW2-Rush Self-Publishing is gonna be real great for the indie developers! :)


Yeah it will.

MaggardoPosted:

Self-Publishing is gonna be real great for the indie developers! :)

SgTMadkid96Posted:

Krimson
ooh
kal45
Monster-Munch
bigchukka
Carb0n
Frog Hopefully this Xbox will take modders and hackers a very long time to work out how to ruin my favorite games!


Modders don't ruin the games. Cheaters do. There is a difference but I guess no one really cares and use Modders under the same category as Cheaters.


I would much prefer the people that boost off in the corner somewhere then some hacker with a damage mod and invincibility in my games.

Both hackers and cheaters ruin games, sometimes they don't. If you can spawn things for people and you don't abuse your invincibility powers then your good with me.


I agree but you can get the chill hosters/modders what will help you and you can get the ***** what de rank you and piss you off.


A modder and a hacker is totally different. A hacker is a person that changes the game to favor in your ways. A modder is a person that modifies the game or dashboard to make it better.


You're incorrect. Just no.


how is he incorrect?
everything he said perfectly made sense. -_-


I feel a modder is someone who changes or modifies things already in a game where as a hacker is someone who can change a game by adding in new things not already in a game.

SgTMadkid96Posted:

LuckyOtter
ryazan No, a modder shortened for modifier is someone who modifies in-game content. Doesn't matter which way it goes, in favour for you, neutral, or in favour for him/herself. Whereas a hacker is someone who goes around firewalls, accesses information that shouldn't be accessed, and sometimes kicks people offline, or steals their account information. They're two majorly different things. I laugh as people mix them up though. have fun, stay fresh my friends.


Good explanation but either way I would prefer to have neither playing online. Modding for computer games is the only time I see a benefit to all people not just the user. On Xbox it is usually just to get benefits like modding leaderboards, invincibility, higher rank, etc. Those people just make it worse for others. Then they complain that they got banned and did nothing wrong.


I agree modding online isnt such a good thing but offline it is a completely different story. I love playing modded game saves that people create for games such as skyrim for example. These game saves bring so many more hours of fun into games.

KatsumiPosted:

Frog Hopefully this Xbox will take modders and hackers a very long time to work out how to ruin my favorite games!


If you're referring to people hacking in online games then i agree. I don't really care if they do it in private lobbies and through system link to be honest, it only annoys me when people bring those hacks into the online servers and public games.