Sony Working on Matchmaking System Based on Game Session Lengths

Sony has filed a patent for a matchmaking system that will match players according to session play time. The system aims to partner players with similar session lengths and will consider other gaming session parameters.

Skill-based matchmaking is commonly used for competitive games like Modern Warfare 3, pitting players with similar experience, match wins, or kill/death ratios against one another, while player location is another factor considered in matchmaking. But, as well as facing the ire of casual gamers in non-ranked Call of Duty lobbies, skill-based matchmaking isn’t as relevant in co-operative games, where players are looking for teammates that stay the course.

To better serve co-op players, Sony is currently working on a matchmaking system that will consider game session length when pairing players. A patent filed with the World Intellectual Property Organization (WIPO) details a system that compares typical session length and looks at factors like the frequency and even the length of breaks that players take. The system then makes matchmaking recommendations based on these factors and, although no specific games are mentioned in the filing, it could be used for casual and campaign-based titles like Bungie's Destiny 2. It isn't clear how far into the development of the system Sony is, or even if work has started on it at all.

This isn’t the first time Sony has attempted to overhaul or improve the matchmaking process. It was reported last year that it was working on a Cross Skill Competition ranking system that groups players into “houses” with other players of a similar skill level. Several houses would be grouped together to create a “neighborhood” with multiple “neighborhoods” forming a "village." Cross Skill Competition wouldn’t just be used to match players of similar abilities, as players would receive invitations to join appropriate houses, and tournaments would take place for players at different levels. In 2021, Sony filed a patent for an AI-driven matchmaking system that had been in development since 2019. It filed another patent for a system to pair new players with more experienced ones, effectively offering a buddy system for struggling gamers.

Players drop from online games for a lot reasons. Some are only looking for a short, casual game, while others are looking for help with a specific section or area but prefer to solo the majority of the game. A play length matchmaking system would pair casual gamers with one another while letting players look for reliable help with Grand Theft Auto 5 Online’s more-involved heists, for example.

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"Sony Working on Matchmaking System Based on Game Session Lengths" :: Login/Create an Account :: 2 comments

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been working on a lot of patents lately

glad they're considering on making improvements


There really trying to work stuff or some up with new ways and patents lately