Modders Get Approval to Revive Iconic Ubisoft Game

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A group of modders has received permission from Ubisoft to revive Dark Messiah of Might and Magic with a code-based software development kit (SDK) for modding the game. The iconic first-person ARPG was originally developed by Arkane Studios in the early-to-mid-2000s with some assistance from Valve.

Arkane initially intended for Dark Messiah of Might and Magic to be a sequel to its debut title, 2002's Arx Fatalis. The project was greenlit after Valve approached the developer with a proposal to make a game powered by its then-upcoming Source engine. However, Arkane struggled to find a publisher for Arx Fatalis 2, not least due to the original's lackluster sales. Only Ubisoft showed interest in the game, having eventually agreed to publish it as a spin-off title based on its long-running Might and Magic series, with Ubisoft Annecy also handling its Xbox 360 port. Despite mixed reviews, the 2006 game eventually amassed a cult following.

Some 17 years later, a group of modders led by one David Wiltos has now been given permission to revive Dark Messiah of Might and Magic with a code-based SDK that should significantly streamline the process of modding the action RPG. While mods themselves are perfectly legal, open-sourcing an unofficial SDK entails releasing a significant chunk of a given game's code base. Depending on how that code was reverse-engineered, this ranges from a legally gray area to an outright illegal act due to copyright protections, which is why the SDK's release hinged on Ubisoft's approval, Wiltos explained on Reddit.

Dark Messiah modding community got Ubisoft approval -- RTX support, co-op mod in the works, future SDK plans
by u/Failshot in Games

Following two years' worth of negotiations over the exact contents of the modding SDK's release, Ubisoft gave a blanket approval to the project, essentially allowing its developers to put out anything they see fit. In a recent update posted to Mod DB, Wiltos said his team will be acting on this approval "as fast as possible," having already launched a limited toolkit that allows enthusiasts to implement ray-tracing support into Dark Messiah of Might and Magic.



The software is based on Nvidia's RTX Remix toolkit, meaning that any mods created with it will only work on contemporary GeForce GPUs offering ray-tracing support. The same group of modders is also currently working on a co-op mode for Dark Messiah of Might and Magic, which was actually their original goal before the online community's interest prompted them to expand their efforts to a full-featured modding SDK.

With Ubisoft's official blessing now bestowed upon the project, the incoming SDK promises to deliver a big boon to the game's modest modding scene. An influx of Dark Messiah of Might and Magic mods could also potentially reignite interest in Arkane's seminal ARPG, adding to its already sizable cult following.

Dark Messiah of Might and Magic is available on PC and Xbox 360.

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Related Forum: PC Gaming Forum

Source: https://gamerant.com/dark-messiah-might-magic-mod-ubisoft-approval/

Comments

"Modders Get Approval to Revive Iconic Ubisoft Game" :: Login/Create an Account :: 6 comments

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BilletPosted:

The modders never fail. Should remaster

ReidsoPosted:

look for this to get a remaster and released on new gen platforms

TKPosted:

Wow this looks Fantastic and Smooth!!!

GhostPosted:

Just because it's old doesn't mean it's dead. Hopefully allowing mods you can see old games come back on the scene.

QTPosted:

Beautiful. Modders are a special breed. Most take good care of what they are working on. I love it

RuntsPosted:

Oh wow , hopefully they do a good job on it !