Treyarch Game Design Director Details Black Ops 2 Spawn System
Spawning (re-entering a match after a death) can easily make or break a competitive first-person shooter like Black Ops 2. It can swiftly become a source of major frustration if players are constantly spawned either too far away from the action or too close to harm’s way. It’s never fun when a death is caused by a faulty spawn system and it’s something that must be handled with care.
Previous Call of Duty titles have always implemented slightly different spawn system set-ups – some more successful than others. Some titles have required significant patching before it was considered smooth. It can also differ from game mode to game mode within just one title. So, how do you get something so tricky and so touchy right? David Vonderhaar gave us a small glimpse into what the team at Treyarch had in mind when developing Black Ops 2′s spawn set-up during the live stream.
Vonderhaar explained that, ideally, a player should never feel so far away from the action that he or she needs to run miles just to get back into the fire fight, but one should never just be dropped immediately into harm’s way as well. That’s pretty obvious, right? While he couldn’t get into the mathematics, he did specifically mention the “3-second rule.” According to Vonderhaar, data is constantly being gathered during play tests to measure how often someone is shot at (or able to shoot at someone) within 3 seconds of spawning. The ultimate goal here is to make sure that that does not happen. If action is met within the 3-second mark, it might prove a little too fast-paced for most players.
Vonderhaar mentioned that, so far, the rate of successful spawning it pretty high, so hopefully that will be kept up after launch. We’ll see in only a few short days when Black Ops 2 drops November 13 on the Xbox 360, PC and PS3.
What do you guys think? Does that sound like a reasonable rule? Which past Call of Duty do you feel had the best spawn system so far?
Posted:
Related Forum: Call of Duty Forum
Source: http://mp1st.com/2012/11/08/treyarch-game-design-director-details-black-ops-2-spawn-system-and-the-3-second-rule/
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Comments
TeravainenPosted:
Hopefully the spawn traps aren't awful like the first black ops, but as stated in the article if it's something like domination or demolition I don't want to "have to run miles to get into the action."
kaydz101Posted:
I've had a chance to play this game and yeah the spawning is a load of bull lets put it that way.
IIIIPosted:
if they mde it like black ops 1, everyone is going to report to treyarch crying to them because in BO1 it was horrible, if you and your team stand in the right spot the enemy will spawn in one location the whole game and you just need lmg, 3 bullets they are dead
ODSTPosted:
I feel like the 3 second rule is a bit too long. possibly make it so that there is a 3 second build on damage given and damage received.
Mr_XcIusivePosted:
why do you nerds always have to say something about the graphics... the graphics are fine SMH
xTMxS3RIOUSPosted:
-Phoenix-DeadlyDasherpitythefoolHart- Is it just me or do the graphics look really bad on this game same in black ops other cods seemed to have much better graphics?
They are bad, but that's because treyarch likes to keep reusing Infinitywards call of duty 4 engine from 2007.
Good thing people don't play Call of Duty because of how beautiful the graphics are.
They aren't bad at all if your playing in HD which you should be the game graphics are great, how do I know this? I have been playing it.
cods graphics suck XD
General_RaamPosted:
DeadlyDasherpitythefoolHart- Is it just me or do the graphics look really bad on this game same in black ops other cods seemed to have much better graphics?
They are bad, but that's because treyarch likes to keep reusing Infinitywards call of duty 4 engine from 2007.
Good thing people don't play Call of Duty because of how beautiful the graphics are.
They aren't bad at all if your playing in HD which you should be the game graphics are great, how do I know this? I have been playing it.
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