Microsoft has a bleak outlook on cloud gaming's future

3.7
Microsoft has addressed the future of cloud gaming in its lengthy response(opens in new tab) to the UK Competition and Market Authority's (CMA) decision to launch an in-depth "Phase 2" investigation(opens in new tab) into the company's purchase of Activision Blizzard. It turns out that, away from the marketing for Microsoft's xCloud game streaming service, the company's outlook on cloud gaming is pretty bleak, at least for the short term.

Cloud gaming is a "new and immature technology which the CMA has recognized faces significant challenges," writes Microsoft, adding that consumer adoption of the technology "is not expected to be rapid as it requires a significant change in consumer behaviour". Rather than an imminent cloud revolution, Microsoft expects "that gamers on PC and console will continue to download the vast majority of the games they play" instead of adopting streaming alternatives.

It's a marked difference from the company's bullish public stance on its own xCloud streaming service. At an E3 event three years ago, Xbox boss Phil Spencer stood on stage(opens in new tab) and touted the service with characteristic enthusiasm, but it seems that Microsoft privately has far more muted expectations both for xCloud and game streaming as a whole.

Microsoft is talking down (or honestly describing) the near-term future of cloud gaming in order to counter the CMA's argument that it might use its purchase of Activision Blizzard to freeze out competitors in the game streaming market. Instead, Microsoft argues that, because adoption of the tech has been so sparse, "Harming or degrading rival services would significantly set-back adoption of this technology," which would only benefit "market-leading incumbents" like Sony on console, Google and Apple on mobile, and Steam on PC.

Rather than tightening its grip on cloud gaming, Microsoft argues that it would benefit much more from encouraging "the widespread adoption of cloud gaming technologies by as many providers as possible". That, says Microsoft, would help spark the "major shift in consumer behaviour required for cloud gaming to succeed".

So, in essence, Microsoft is arguing that it has no interest in monopolising cloud gaming because there's barely anything to monopolise. The technology is still so embryonic, and its adoption so minimal, that the main challenge in the foreseeable future is convincing players that the tech is worth their time at all, no matter who provides it. Considering the upcoming death of Google Stadia(opens in new tab), it's hard to find fault with Microsoft's argument.



Posted:
Related Forum: Gaming Discussion

Source: https://www.pcgamer.com/microsoft-has-a-bleak-outlook-on-cloud-gamings-future/

Comments

"Microsoft has a bleak outlook on cloud gaming's future" :: Login/Create an Account :: 4 comments

If you would like to post a comment please signin to your account or register for an account.

ReidsoPosted:

Not a fan of cloud gaming, theere will be players who wouldn't want this eith due to internet speeds etc

FrogPosted:

I've never trusted this. I like to have my data myself, physically. I store all my documents / videos / images and games on external hard drives. I don't trust leaving my data in the hands of others.
Also... I wouldn't be happy if I couldn't play RDR2 just because my Internet is down for instance.

RuntsPosted:

I really don't care about any of this stuff tbh

GhostPosted:

It had potential however it's only really good when you have a very good internet speed sadly, not everyone has. Hope that one day it might work better.