Anyone who played the excellent Final Fantasy 7 Remake knows that strictly speaking, it isn’t a full remake of the original RPG game – as while the plot follows the same beats, the story goes off in some wildly different directions. Fans, therefore, have wondered how the next chapter will address things.
According to a new interview at Gamer JP (translated by @aitaikimochi on Twitter) with director Tetsuya Nomura, the “axis of the story” in FF7 Rebirth “will not change from the original game.” The team’s goal is that it will be a “new experience with new developments” like with Remake, and that “players new and old will be able to enjoy this story.”
Nomura confirms that Rebirth will lead with “the mystery of Nibelheim” – Cloud and Tifa’s hometown – but the challenge the team has is to keep some mystery for returning players without deviating too much from the original plot. “Simply remaking the game with better graphics would not make sense.”
Producer Yoshinori Kitase confirms that the FF7 team “didn’t like the thought of simply just remaking Final Fantasy VII.” Instead, Square Enix hopes Rebirth will offer something new players “can play and enjoy” and returning players can “also have a fresh new experience as well.”
Gamer JP also had an interview with Nomura, Kitase, and Satou regarding FF7 Rebirth and CCFF7R.— ☆オードリーAudrey☆ (@aitaikimochi) July 10, 2022
Here's an excerpt where Nomura addresses the "new experiences and new developments" of FF7 Rebirth and how it will follow the same "axis" of the OG. #FF7R pic.twitter.com/ajxRu22dAi
Given how popular Final Fantasy 7 Remake has been on Steam since its release, hopefully the PC version of Rebirth will follow soon after the console version.
Coming to PC first is a remake of Final Fantasy VII prequel title Crisis Core in late 2022. However, Square Enix has “no plans” for a remake of the other major FF7 spin-off, Dirge of Cerberus, at this time.
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