Shovel Knight: Treasure Trove Nears 3 Million Units Sold
Specter of Torment required 15 months, 16 team members and a $1.5 million budget. As for the most recent additions, King of Cards cost $2.5 million (with Kickstarter accounting for $25K) and required 18 months of time with 16 team members. Shovel Knight Showdown required $1.5 million ($50K from Kickstarter), 12 months development time and 16 team members.
Overall, Shovel Knight: Treasure Trove has had a development period of 110 months and a budget of $9 million. Other interesting figures include Shovel Knight: Pocket Dungeon selling 35,000 units and Cyber Shadow selling 85,000 units with more than 300,000 downloads on Xbox Game Pass. For the latter, the combined budget with developer Aarne “MekaSkull” Hunziker was $600,000 though this doesn’t account for the amount spent out of his own pocket.
Overall, Yacht Club Games has generated over $40 million in revenue across all of its games. It’s currently working on Mina the Hollower and Shovel Knight Dig, the latter releasing this year. Shovel Knight: Pocket Dungeon also has some post-launch DLC coming up so stay tuned.
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Source: https://gamingbolt.com/shovel-knight-treasure-trove-nears-3-million-units-sold
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