New Minecraft Update Fills Mountains with Goats

A new Minecraft update dropped this week for Java players with the release of the game’s latest Snapshot, and with that comes mountains full of goats. The mob that now inhabits the mountainous biomes of the content included in the Caves & Cliffs updates was the highlight of the latest Snapshot which is only available to Java players right now, so those on other platforms will have to wait their turn to see the mobs bounding around the mountains.

Just as you’d expect from a mountain goat, Minecraft’s version of the creatures is pretty skilled when it comes to scaling the biomes they live in, so expect to see them climbing up the mountains with ease. They’ve got big jumps to help them move about, but if you can catch up to them, you can breed them and can even obtain milk from the goats.

New Features in 21W13A
Added the goat!
Added an accessibility option

Goats spawn in Mountains
Goats can scale the sides of mountains with their incredible jumps!
Goats can be tempted and bred using Wheat
Goats are another source of milk!

Added an alternative solid black background color for the Mojang Studios loading screen, toggleable with the “Monochrome Logo” accessibility option

Changes in 21W13A
Tweaks to Caves
Tweaks to Ore Distribution
Tweaks to Powdered Snow
Dripstone clusters can now be found rarely in normal caves
Deepslate blobs can now be found between heights 0 and 16
Axolotls and glow squids now spawn in underground water sources
Axolotls will now always chase after and attack squids, glow squids, tropical fish, cod, salmon, pufferfish, drowned, guardians, and elder guardians
Axolotls now have a two-minute cooldown after hunting non-hostile targets such as fish, squids, etc.
They will prioritize targeting hostile mobs first before hunting.
Bees now see Flowering Azalea (and Flowering Azalea Leaves) as flowers
Additions to Wandering Trader and Mason trades
Additions to chest loot tables

Cave Tweaks
Mineshaft tweak: increased the max length of pillars and chains.
Carver tweaks: made carvers less likely to be too flat to walk through.
Noise cave tweaks:
Increased likelihood of megacaves (large cheese caves)
Reduced likelihood of toothpick pillars (tall 1-block thin pillars)
Other tweaks to make the cheese caves more varied and interesting.

Ore Distribution Tweaks
Slightly more iron
Larger diamond blobs sometimes form

Powdered Snow
Powder snow’s durability/hardness was slightly increased
Freeze time has decreased to 7 seconds and hurt frequency has decreased to 2 seconds
Entities on fire now melt Powder Snow when colliding
Increase vertical movement speed within Powder Snow
Strays, Polar Bears, and Snow Golems are now immune to freezing
Mobs now shake when they are fully frozen
Skeletons converting to strays now only require the 7 seconds it takes for an entity to be fully frozen to begin converting, instead of the 30 seconds it took before
Leather horse armor now protects horses from freeze damage
Mobs that enjoy the heat (Blazes, Magma Cubes, and Striders) take increased freeze damage

Trade & Loot Table Additions
Added the following trades to Mason:
Will sell 4 Dripstone blocks for 1 emerald
Added the following trades to Wandering Trader:
Will sell 2 Pointed Dripstones for 1 emerald
Will sell 2 Rooted Dirt for 1 emerald
Will sell 2 Moss Blocks for 1 emerald
Moss blocks can be found in Shipwreck chests
Glow Berries can be found in Mineshaft chest minecarts

Related Forum: PC Gaming Forum



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