Bethesda Kept Switch in Mind During the Development of Doom

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Bethesda has been a big proponent of bringing its bigger titles to the switch. Several of its games have been ported over. This includes Bethesda’s long-lasting dedication to bringing Skyrim to every single electronic device possible.

However, while Skyrim never felt like it was too crazy of an idea, the initial announcement of Doom and Wolfenstein II coming to the switch felt bizarre at first. Here are two extremely fast-paced titles that were built for this generation hardware. How on earth would they play on the Switch? Well, during a panel at PAX Aus 2018 last week, Bethesda’s Pete Hines said that some design decisions for Doom 2016 were made with the Switch in mind so that it was scalable and not be too far out of line with what the Switch could handle.

He stated:

“The benefit for us was that id Tech 6 was really built and we knew about the Switch during the development of Doom 2016, so they were able to make some choices to make sure that it was scalable so that it would sort of not be too far out of line with what the Switch was doing. The benefit there was that it allowed both Doom 2016 to happen on the Switch as well as Wolfenstein: The New Colossus, because that was built off of the tech that ran Doom 2016 so that was sort of a two for one there, and that’s also why the next Wolfenstein is gonna be out on Switch as well and that’s why Doom Eternal was announced. In that case not just as a port, but as something that for the first time we’re building a game from scratch that really has the Switch in mind. That was honestly… that tech allowed us to do a lot of things across two different franchises. I don’t know how the hell they made Skyrim run on the Switch, but they did it. It looks great, it’s fun. I have played more Skyrim than a lot of people, but I still play it on my Switch because it turns out it’s pretty cool to be sitting on a plane and fighting a dragon.”


The decision of eventually bringing Doom to the Nintendo Switch had a trickle effect on future releases. Because id Software built this engine with the Switch in mind, it allowed us to get three other titles. Wolfenstein II, the next Wolfenstein game, and Doom Eternal with a release alongside the PC, PS4, and Xbox One versions. I have to that they wouldn’t change a thing about their decision because it has turned out to be a profitable decision for Bethesda.

Doom Eternal is set to release sometime in 2019. However, if you are looking to get a pre-order early, you can do so through Amazon.

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Source: https://www.dualshockers.com/bethesda-switch-development-doom/

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"Bethesda Kept Switch in Mind During the Development of Doom" :: Login/Create an Account :: 2 comments

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Mario350Posted:

well i would hope so since the switch deserves fps games instead of shovelware, glad bethesda and id are putting eternal on switch and the new wolfenstin game, all companies should support the switch not just indies imo

MazePosted:

Seems like a smart business idea to bring the games to switch in my opinion