The Division 2 lets you unlock mods instead of waiting on loot drops
The Division 2 won’t be out until next year, but there’s still tons of interest in how Ubisoft will mix up its formula. These changes extend all the way to weapon mods, thanks to a new system that offers the same benefits but wildly different implementation.
Arekkz Gaming offered a breakdown of the mod system, and highlighted several key details. Most importantly – mods are no longer available as random drops from enemy kills. Instead, players unlock mods by completing objectives in the game. While Ubisoft doesn’t have a full list of conditions, likely examples include story progression, side quests, and unique in-game challenges.
What’s more, once you’ve unlocked a mod, it’s available forever across all weapons. Players won’t have to manage a limited inventory list, deciding which mods are worth keeping. I have to admit, that’s a nice touch.
The Division 2 will feature fewer mods than the original game, prompting players to try layout that emphasize specific playstyles over grinding for the “best” items and ignoring the others. Moving forward, all mods will have positive and negative stats as a trade-off.
Ubisoft will launch The Division 2 for PC, PlayStation 4, and Xbox One on March 15, 2019.
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Related Forum: Gaming Discussion
Source: https://www.vg247.com/2018/07/05/division-2-lets-unlock-mods-instead-waiting-loot-drops/
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Comments
XeCookiePosted:
Miko537 So basically like unlockables they had in most games until mxt came in?
Yeah thats what it sounds a lot like to me.
RuiPosted:
Not a fan... i believe keeping it RNG to get the best mods is better. as it keeps the grinding going.
MikePosted:
I wonder how mods will work like will in increase your level just a little by some sort kinda like how thy work in destiny 2
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