Civilization VI Launches Spring Update, Here's What's New

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Civilization VI now has the game’s new Spring Update available for all PC players with tons of new additions, balance adjustments, and bug fixes galore.

The update is one that’s been previewed in the past through teasers such as the video above that was released in April of this year. Featuring Civilization VI lead designer Anton Strenger, the video gives an overview of all the changes ranging from England to loyalty to historic moments.

Before diving into the patch notes, the devs also recommended that players disable whatever mods they may have in use before installing the update to avoid any problems.

“For the best gameplay experience, we recommend disabling mods until they have been updated by the mod creators to be compatible with this latest update. Loading an old save or configuration that was created using mods will re-enable those mods. To our modding community, the below update may require you to update your mods.”


You can watch the video to get some context on everything that’s changing before reading up on the full patch notes below.

  • Joint Wars/Third Party War Update
  • -Players can now ask other players or AI to join wars they are already in.
    -Trade screen allows Casus Belli to be chosen when declaring a Joint War.
    -Joint War now requires one party to have denounced the enemy for 5 turns.
    -Leader screen makes it clear that war declaration is part of a joint war.

  • Religion can now affect the Loyalty of a city. For players who founded a religion, cities get +3 Loyalty for following that religion, but -3 Loyalty per turn if following another player’s religion.
  • Governor Magnus Groundbreaker ability reduced from +100% to +50%.
  • Government Balance Pass
  • -Communism: Bonus Production per population from .4 to .6. Overall Production bonus from 10% to 15%.
    -Democracy: Production per district from 2 to 1.
    -Fascism: Combat Strength from 4 to 5. Bonus unit production from 20% to 50%.

  • Policy Rebalance:
  • -Military Research gives +2 Science from Military Academies, Seaports, and Renaissance Walls (was +1 and did not include Renaissance Walls).
    -Public Transport gives 100 Gold per Appeal when replacing a Farm with a Neighborhood (was 50).
    -Ecommerce gives +2 Production and +5 Gold for all your Trade Routes (was +5 and +10 but only for international Trade Routes).

  • Made it so when somebody wins the game in the Information Era, it reset all players to be in a Normal Age and take away all Dedication bonuses. This puts everyone on a level playing field for “One More Turn” mode. (If somebody wins in an earlier era, continue the progression of eras and Ages as normal.)
  • Made Turtles Luxury Resource more common.
  • AI evaluates joint and third party wars based on the chosen casus belli, and applies casus belli to its own offers
  • Fixed issues with AI strategies, including yield priorities and era strategies (as reported on community forums, thanks!).
  • Fixed government bonus analysis problem. AI will no longer focus entirely on monarchy.


Posted:
Related Forum: PC Gaming Forum

Source: http://comicbook.com/gaming/2018/05/12/civilization-vi-spring-update-patch-notes/

Comments

"Civilization VI Launches Spring Update, Here's What's New" :: Login/Create an Account :: 2 comments

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TOXICPosted:

What an awesome update, might even give this game ago on the weekend.

MazePosted:

Seems like some pretty great updates here