Call of Duty: WW2 New Update Speeds Up Gamplay, Balances Quickscoping

4.3
A brand new patch for Sledgehammer’s Call of Duty: WW2 makes some pretty substantial changes to the title that will have some far reaching implications for how it is played, and how the metagame is structured. The most immediately noticeable change, which is sure to prove divisive among the community, is that the entire game now plays faster- while a lot of the community was asking for changes to this effect, you can bet that this won’t sit well with others.

On the other hand, quickscoping has been nerfed, too, mostly because ADS transition times for popular quickscoping rifles have been nerfed- which should hopefully lead to less of a reliance on it by players.

ADS TRANSITION TIMES/ADS FROM SPRINT TIMES/ADS SPRINT OUT TIMES:


SMGs


  • Buffed base ADS times and buffed ADS in from sprint times (ADS sprint out times match ADS from sprint times)

Rifles


  • Buffed base ADS transition times, but not ADS from sprint times/ADS sprint out times, in an effort to maintain a difference between the SMG and AR class playstyles

Snipers: Kar98k and M1903


  • Nerfed ADS transition times (a slight quickscoping nerf)

LMGs


  • Buffed base ADS times

Note: Base ADS times for SMGs are faster than Rifles, and Rifles are faster than LMGs. In other words, there is now more of a distinction between class playstyles.


WEAPONS:


MP-40


  • Buffed recoil in an effort to have a more competitive SMG on par with the PPSh-41

FG 42


  • Nerfed fire rate so that the damage output is more in line with other weapons in its class

SVT-40


  • Buffed recoil in an effort to make it more manageable to shoot down range and give a better contrast to the M1 Garand

  • Nerfed hip spread to match the M1 Garand’s in an effort to decrease the ability to quickly kill opponents at closer ranges


M1A1


  • Buffed fire rate in an effort to make it a more competitive choice amongst the other rifles (still slightly slower than the Gewehr 43)

Gewehr 43


  • Buffed fire rate in an effort to make it a more competitive choice amongst the other rifles (still slightly faster than M1A1)

  • Buffed recoil (closer to that of M1A1)

  • Buffed clip size to be 12 rounds per clip instead of 10


M30 Luftwaffe Drilling


  • Buffed damage per pellet to be on par with the recent Sawed-Off Shotgun changes so that this shotgun now has a more automatic 2-shot kill and a slightly more forgiving one-shot kill

  • Buffed shotgun damage range, so that it’s now more feasible to finish off an opponent who didn’t die from a rifle bullet

  • Buffed ADS spread to allow for greater accuracy when shooting enemies that are outside of the obvious shotgun range (while ADS)


Toggle Action


  • Buffed clip size to be 8 shots per clip instead of 6 in an effort to allow players to have more success with this weapon

  • Nerfed ADS spread to be on par with other shotguns (besides the M30)



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Related Forum: Call of Duty Forum

Source: https://gamingbolt.com/call-of-duty-ww2-new-update-speeds-up-gamplay-balances-quickscoping

Comments

"Call of Duty: WW2 New Update Speeds Up Gamplay, Balances Quickscoping" :: Login/Create an Account :: 17 comments

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SladrenPosted:

I am super excited that they've decided to go a head and tune WWII. I might actually get back on the game now.

TuskPosted:

Nice to see they r trying to balance the gameplay

hootPosted:

Nice update.

Glad to try and test it out!

TomPosted:

I dont see anywhere of how the gameplay has speed up? Do characters move faster now? But, a lot of balancing throughout the classes it seems like. Glad to see this.

TOXICPosted:

God damn hate those quickscopers, but then again, if i could do it and was good at it, I wouldn't be complaining lol

DemonSurferPosted:

Wish they would have "no sniper maps" and one for people the just wanna quickscope.

DalmPosted:

Hopefully quickscoping isn't to stupidly assisted now, although it was fun a nerf was needed. I bet the fg is going to be awful now. The mp40 accuracy is good now too