Next Call of duty Black ops title update detailed
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style="color: rgb(68, 68, 68); font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 11px; line-height: 13px;">Issues
Addressed:
* Resolved several issues with parties getting disbanded unexpectedly. class="Apple-converted-space">
* Updated handling for UPnP-enabled routers to improve matchmaking
conditions where users had strict or moderate NAT types. Also added
in-game communications so that all players are aware of their NAT type
in the Player Match party lobby.
* Addressed issue that prevented the Load MP by Default option from
saving when other specific option combination's were set. class="Apple-converted-space">
* Prevention of exploit that allowed players to keep custom classes and
kill streaks after prestige.
* Addressed an issue where Flak Jacket Pro would not always protect
against ground fires left by Napalm Strikes. class="Apple-converted-space">
* Prevention of users losing their kill streak reward when switching
classes at the start of a new round in round-based game modes. class="Apple-converted-space">
* Addressed an issue where the incorrect perks would appear when
spectating another player under certain circumstances. class="Apple-converted-space">
* Added round start explosive delay to China Lake grenade launcher to
give it the same round start limitations as other explosives. class="Apple-converted-space">
* Contracts will now reset when the player Prestige's. class="Apple-converted-space">
* Prevention of Valkyrie rocket exploding upon release under rare
conditions.
* Prevention of Gunship and Chopper Gunner failing to give player full
control under rare conditions.
* Prevention of an issue where a player will get teleported outside the
map boundaries under very specific circumstances. class="Apple-converted-space">
* Additional security measures to enhance detection and banning
capabilities.
Game play Tuning:
* Limit the ability to re-roll supply drops using Hardline Pro to Care
Packages only, no other kill streak drops. class="Apple-converted-space">
* Added a negative influencer to all spawn points to decrease the
chances of spawning near an enemy. This will further improve spawning
protection on top of previous updates. class="Apple-converted-space">
* Additional sound mix tuning for Ninja Pro users increased ranges and
volume of enemy footsteps, and removed player footstep sounds on
concrete material types.
* Increased head shot multipliers for sniper rifles. Sniper rifles with
suppressors equipped will now always be ensured one-shot kill head
shots.
* Subtle increase in sniper rifle accuracy when scoping in. class="Apple-converted-space">
* Added a render delay to the red diamond player indicators that appear
when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When
a player first spawns, this will not appear for a period of time. class="Apple-converted-space">
* Additional minor reductions in knife lunge.
Posted:
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Comments
GibbityTreePosted:
Treyarch is really on top of their shit. Good shit but ummm, no fixing hit detection?
LoGixHDPosted:
This is bullshit the snipers are the worst they were never this bad and they went and **** it up **** JD_2020. i dont understand why they would even listen to him hes the biggest retard ever he should go **** himself little ugly **** i can not stand the sight of him. And i think he should be fired because he was modding in zombies with teh birdz for you people who did not realize
TRICKNNPosted:
I have never noticed the napalms leaving fires... I know that it stays there after if does the airstrike thing for 15 seconds but that was it from my POV. ... Weird... Also with the new tweaks it seems as if a lot of things were fixed that not many people even noticed. Some we will benefit from and some we will probably rage quit from.
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