ModdingSaints Row 2 Addresses [Code]
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ModdingSaints Row 2 Addresses [Code]Posted:

XeCrippy
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Joined: May 12, 20168Year Member
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Status: Offline
Joined: May 12, 20168Year Member
Posts: 1,905
Reputation Power: 1262
Trying to figure out how to get console commands working on sr2 but it looks like the command line is removed in the xex. These are just some toggles I found so far.

*These are function calls so if you're using c# you would do something like JRPC.CallVoid(0x82390830);

*I used the games on demand version and latest title update

namespace gameFuncs {
 
                 void(*addGangNoteriety)() = reinterpret_cast<void(*)()>(0x82390830);//
                 int(*addPoliceNoteriety)() = reinterpret_cast<int(*)()>(0x823907C0);//
                 void(*giveMoney)() = reinterpret_cast<void(*)() > (0x82390680); //
                 int(*bushwickBill_on)() = reinterpret_cast<int(*)()>(0x82390BD0);//
                 int(*bushwickBill_off)() = reinterpret_cast<int(*)()>(0x823916C8);//
                 void(*elevatorToHeaven_on)() = reinterpret_cast<void(*)()>(0x823914F8);//
                 int(*elevatorToHeaven_off)() = reinterpret_cast<int(*)()>(0x82391C60);//
                 void(*infiniteAmmo_on)() = reinterpret_cast<void(*)()>(0x82391220);//
                 void(*infiniteAmmo_off)() = reinterpret_cast<void(*)()>(0x82391A38);//
                 void(*infiniteSprint_on)() = reinterpret_cast<void(*)()>(0x823908F0);//
                 void(*infiniteSprint_off)() = reinterpret_cast<void(*)()>(0x823915E0);//
                 int(*neverDie_on)() = reinterpret_cast<int(*)()>(0x823911A0);//
                 int(*neverDie_off)() = reinterpret_cast<int(*)()>(0x82391980);//
                 void(*rainingPeds_on)() = reinterpret_cast<void(*)()>(0x82391078);//
                 void(*rainingPeds_off)() = reinterpret_cast<void(*)()>(0x823918B0);//
                 int(*removeGangNoteriety)() = reinterpret_cast<int(*)()>(0x82390710);//
                 int(*removePoliceNoteriety)() = reinterpret_cast<int(*)()>(0x823906C0);//
                 int(*superBeerMuscles_on)() = reinterpret_cast<int(*)()>(0x82390968);
                 int(*superBeerMuscles_off)() = reinterpret_cast<int(*)()>(0x82391610);
                 void(*superExplosions_on)() = reinterpret_cast<void(*)()>(0x82391470);
                 void(*superExplosions_off)() = reinterpret_cast<void(*)()>(0x82391BD8); 
}
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