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Download Name: MednafenX-NES  

Category: Xbox (Original) XBOX Console Emulators

Submitted By: Sean

Date Added:

File Size: 17.91 MB

File Type: (Rar file)

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Downloads: 0

Views: 24

Related Forum: Xbox Forum

Item description:

What's News
MednafenX-NES - NES Emulator for XBox v15b14
Updated to madmab edition interface CFv1b32. See "Interface Changelog.txt"

The option to "prevent rewind and rewind toggling" in the "Dummy/Lockdown mode" is now available and works on Mednafen emulators.
Changes to the screenshot code to account for new directory layout when using "Extras menu" screenshot options.
Game SFX volume is no longer saved with a game configuration.
Selecting a NES palette was not only not "auto selecting" the emulator directory (D:\\), it was not properly returning you back to the ROMs folder (fixed). I also moved the ".pal" files into the "Palettes" directory. So make sure you create that directory and place the ".pal" files in there.
Fixed issue where emulator would crash if it was unable to find the palette file. It also now looks for palette files in the "D:\palettes" folder. So make sure you move any palettes you are using into that folder.
Fixed issue where in game menu "VS" options were not displaying when playing "VS" games only "FDS" options.
In game menu options now properly display dipswitch/insert coin options only when using "VS" cart and "FDS" options when playing a "FDS" game.
Added MDFN_FASTCALL function to all relevant areas.. in theory this should help speed up some games on the 'ol xbox!
Converted all mappers to dynamically allocate WRAM as needed (for memory savings).
Decoupled the PCE and LYNX cores to allow easier updating of code.
Total memory saving from two above changes is about a half a megabyte of RAM.
Added IRQ code to the FDS driver to fix blinking status screen issues with Druid and Famicom Grand Prix I
Updated or added several mappers improving game compatibility. The following mappers were either added or updated. 1, 3, 7, 11, 18, 28, 29, 30, 35, 36, 66, 68, 79 (Nina6), 83, 87, 90, 103, 112, 113, 114, 115, 116, 121, 123, 132, 137 (S8259D), 139, 141 (S8259A), 142 (KS7032), 143 (TCA01), 144, 145, 146, 150 (S74LS374N), 156, 172, 173, 176 (BMCFK23C), 178, 183, 185 (copy protection), 189, 190, 202, 205, 208, 209, 211, 212, 216 (bonza), 219, 221
The following games are working now. Aladdin (Super Game), AV Bishojo Senshi Girl Fighter, Bao Qing Tian, Blood Of Jurassic, Bravesoft_Windows_2000, Bubble Bobble (FDS Conversion), Chess Academy, City Fighter IV (Sound), Contra Fighter, Daiku no Gen San II, Donkey Kong Country IV, Dragon Running, Earthworm Jim 3, Exciting Basket (FDS Conversion), Family Basic v3, Family Trainer, Faxanadu Restoration, Fighting hero III, Final Combat, Great Wall, Green Beret (FDS Conversion), Gyruss (FDS Conversion), Hell Fighter, Hot Dance 20000, Hot Slots, Jin Gwok Sei Chuen Saang, King of Fighters '97, Korean Igo, Magic Jewelry II, Master Fighter II, Mega Man III Ultimate, Mei Shao Nv Meng Gong Chang, Metroid - Jin Ji Zhi Ling (FDS Conversion), Monty no Doki Doki Daisassou (FDS Conversion), Ninja Jajamaru, Ninja Jajamaru's Big Adventure, Panda Prince, Poke Block, Portopia, ProWrestling (FDS Conversion), Racermate Challenge 2, Rockball, Sidewinder, Street Fighter IV, Street Heroes, Strike Wolf, Suikan Pipe (Gimmick Bootleg), Super Mali Splash Bomb, Super Pitfall: 30th Anniversary Edition, Test Ver. 1.01, Time Lord, Tiny Toon Adventures VI, Toy Story (unl), Twin Dragons, Twin Eagle, Ultimate Mortal Kombat 3 14 people, Wario Land II, Wagyan Land III, World Heroes II Pro, Zanac (FDS_Conversion), Zelda - Triforce of the Gods, Zelda II Challenge
Added the following games to the "bad header list" so they now work properly. Dancing Blocks, Genius Bakabon, Kid Nikki III, Lupin The 3rd, Lupin The 3rd, Penguin Wars, PipeMania, Toy Story, Wagyan Land II
Added the following "Unif" mappers. FS304, KOF97, SHERO, 603-5052, 22211, F-15, 158B, OneBus, G-146, FK23CA, 11160, KS7017, BB, CITYFIGHT, DANCE2000, KS7016, AC08, KS7057, KS7037, LH32, HP898F, 8-in-1, MALISB, RT-01, SMB2J, 8157, 42in1ResetSwitch, TEK90, 64in1NoRepeat, 70in1, 70in1B, DREAMTECH01, CC-21, 810544-C-A1, DRAGONFIGHTER, 810544-C-A1, YOKO, NTD-03
A bunch of multi-cart games playable now. 100-in-1, 138-in-1, 777777, 88888, 88888 (cool), 999999, Power joy supermax, Superarcade, 150-in-1 Unchained Melody, 1994 Super HIK 14-in-1, 23 Plus 222-in-1, 6-in-1 (MGC-023), Dance 2000 12-in-1, 125-in-1, 4-in-1 [FK23C8026], 4-in-1 [FK23C8045], 4-in-1 [FK23C8056], 4-in-1 [FK23C8079], 9999-in-1 (Anim Splash, rev 13), Super HIK 300-in-1 (1994), Prima Soft 9999999-in-1, Super 8-in-1 (with Rockin' Kats), 2000-in-1, 4-in-1 (OK-411), 106-in-1, 4-in-1 1993, 42-in-1 (Reset Switch), 45-in-1, 64-in-1 (No Repeat), 70-in-1, 800-in-1, Mi Hun Che (As), Asder 20-in-1
Added several other games from the fceultraumm "bad header list".
Updated the input drivers. Space Shadow is playable now.
MednafenX-NES - NES Emulator for XBox v15b13
Updated to madmab edition interface CFv1b27. See "Interface Changelog.txt"

Fixed a weird issue where the message "ERROR : Could not open selected CUE file" was being displayed when trying to run a NES game for some users.
MednafenX-NES - NES Emulator for XBox v15b12
Updated to madmab edition interface CFv1b23. See "Interface Changelog.txt"

Fixed problem where Sprite var was being trashed when changing video mode when playing a game. This prevented the game genie code edit screen from working properly.
Game Configurations settings for Controller 1, Controller 2, Expansion Port Device Mapper and Mirroring were being reset when going into the game configuration screen. Fixed.
Updated mapper 99. (See Vs. Super Mario Bros. - Home Edition - [ Register or Signin to view external links. ]
MednafenX-NES - NES Emulator for XBox v15b11
Fixed an issue with the fps counter being all wacky and not displaying correctly. (It did not affect emulation speed)
MednafenX-NES - NES Emulator for XBox v15b10
Updated to madmab edition interface CFv1b18. See "Interface Changelog.txt"

Added 6 new software filters from GensX and 2 from NeoGeo CD emulator (see interface changelog for more details).
Based on user feedback removed the following software filters 2xSai Scanline, 4xSai Scanline, Super 2xSai Scanline, Super 4xSai Scanline, Eagle 2x Scanline, Eagle 4x Scanline, Super Eagle2x Scanline, Super Eagle4x Scanline.
Fixed issue where FPS stop displaying after playing your first game.
MednafenX-NES - NES Emulator for XBox v15b09
Updated to madmab edition interface CFv1b17. See "Interface Changelog.txt"

MednafenX-NES - NES Emulator for XBox v15b08
Updated to madmab edition interface CFv1b14. See "Interface Changelog.txt"

v7b07 was an unoffically released (osd buf test)
Disabled MednafenX-NES' internal screen buffer to help save on some memory.
MednafenX-NES - NES Emulator for XBox v15b06
Updated to madmab edition interface CFv1b11. See "Interface Changelog.txt"

MednafenX-NES - NES Emulator for XBox v15b05
Updated to madmab edition interface CFv1b08. See "Interface Changelog.txt"

Mapper 163 added (See Final Fantasy VII NES Project [ Register or Signin to view external links. ] For those who are worthy.
Goofed on the game config screen code. Fixed.
MednafenX-NES - NES Emulator for XBox v15b03
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Updated to the latest madmab edition interface.

In game menu FDS options are only displayed when a FDS image is loaded.

(for skin designers) - Freesprites is only called when an FDS game is run (too much memory). So IGM sprites should work for all NES games except FDS.

MednafenX-NES - NES Emulator for XBox v15
v14 never saw the light of day...

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recent changes..

New feature "Seconds before playing movie" determines how long the emu will wait before playing a movie. The default is half a second. This will help speed up rom browsing. Especially useful for people streaming stuff (like movies) across the network.
If streaming movies from across the network and the user press on the dpad or a, b, x or y the emulator will abort the transfer. This should help speed up rom browsing and allow the user an "out" especially for the larger movies.
Fixed an issue with the software filters displaying garbage.
Activated the "Keep user Within ROM Directory Tree?" which I somehow missed.
Fixed up the box/cart art position on a few skins.
Fixed a problem where setting the box/cart orientation was screwed up.
Fixed the bug that screwed up Gilou's skin to begin with (too weird to explain). :P

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