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Metrocop Remake With Blue Lens+Variants
Download Name: Metrocop Remake With Blue Lens+Variants
Category: PC Game Mods Half Life 2 Mods
Author: Shadow_RUN
Submitted By: Craig
Date Added:
File Size: 11.01 MB
File Type: (Rar file)
Comments: 0
Downloads: 1
Views: 110
Related Forum: PC Gaming Forum
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Item description:
mb814's Civil Protection Remake with glowing blue eye lens.I always loved mb814's metrocop remake but i wasn't satisfied enough with black lens without an option with blue lens like on concept art, so i made a blue glowing eye lens for this awesome mod, but i also couldn't decide which one should i use, and i thought -"why not use both?"
And so i used Ellie's RNG guide to use randomly generated skins to have both metrocops at the same time!
________
There is a couple options:
Real RNG - random metrocops per npc (two different metrocops in one spot)
True RNG - ranodm metrocops per map/level (i.e. trainstation_01 metrocops have blue lens, then trainstation_02 have black lens, etc)
Blue Lens - permanent blue lens for ALL metrocops
________
Also slightly edited shaders to make boots a bit shiny and added Barney support! (note that Barney's fingers might look a bit off in some occasions)
Barney's helmet/mask are default (see screenshots for comparison) cause i couldn't fit new helmet on Barney's head, so i decided to leave it default, still works with retextures though.
All Real RNG metrocops have black lens upon death (similar to MMod's "special eyes") and Real RNG version is a bit buggy (sometimes you'll see metrocops swith lens texture after going far away), while True RNG should keep blue lens upon death.
I hope this doesn't sound too complicated, pick what you like and try it out yourself!
Enjoy!
mb814's Civil Protection Remake with glowing blue eye lens.I always loved mb814's metrocop remake but i wasn't satisfied enough with black lens without an option with blue lens like on concept art, so i made a blue glowing eye lens for this awesome mod, but i also couldn't decide which one should i use, and i thought -"why not use both?"
And so i used Ellie's RNG guide to use randomly generated skins to have both metrocops at the same time!
________
There is a couple options:
Real RNG - random metrocops per npc (two different metrocops in one spot)
True RNG - ranodm metrocops per map/level (i.e. trainstation_01 metrocops have blue lens, then trainstation_02 have black lens, etc)
Blue Lens - permanent blue lens for ALL metrocops
________
Also slightly edited shaders to make boots a bit shiny and added Barney support! (note that Barney's fingers might look a bit off in some occasions)
Barney's helmet/mask are default (see screenshots for comparison) cause i couldn't fit new helmet on Barney's head, so i decided to leave it default, still works with retextures though.
All Real RNG metrocops have black lens upon death (similar to MMod's "special eyes") and Real RNG version is a bit buggy (sometimes you'll see metrocops swith lens texture after going far away), while True RNG should keep blue lens upon death.
I hope this doesn't sound too complicated, pick what you like and try it out yourself!
Enjoy!
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Related Forum: PC Gaming Forum
Related Forum: PC Gaming Forum
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