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xMATT
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Joined: Jul 17, 201013Year Member
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This is my Massive Ascension info post *I added the 9th step/5th node click on Easter egg/Node* I NEED SOMEONE TO RECORD THIS AND POST PLEASE
How to get the nodes


1.for the first step you need to get a Gersh device, make your way to PhD flopper. Go down the steps and look to your left out the map, there should be a flashing box there. Throw the Gersh device at it and make sure you hit the box or it wont work, the man will then start talking and tell you it needs power.

2.Go to stammin up Lunar Lander and look in the corner with the stairs above it, there should be a screen that is on. Press X on that and he will tell you it needs more power.

3.To do this step wait until the monkey round and keep a monkey left alive at the end of the round. There are 4 buttons at 4 of the perks so you need to get 1 player at each perk and there should be a little red button next to Juggernog, speed cola, stammin up and PhD flopper, it's these perks all the time. Press the buttons all at the same time as your team mates (All buttons need to be pressed simultaneously). He will then speak to you again.

4.To do this step head your way down to the PaP machine and next to the clock there should be a pressure plate. I don't know if this has to be a monkey round or not. Stand on this and he will speak to you again. I think the next step maybe the clock next to juggernog but the host timed out and we havent got 4 people to do it with at the moment. The clock has been put up wrongly so I think this may be something to do with it or it might be something to do with blowing up the PaP rocket (to do this you need to spray at it with a ray gun). It might also be something to do with the little dolls of the characters like activate your own character at the same time.

5.Also after you done all that there will be Letters that start floating in the sky you must use the launcher pads to get them,
Sickle to stamina up- A
Home to sickle- N
Stamina to Home- U
Home to Stamina- L
stamina to Sickle- H
Sickle to Home- I
ph to home- E
Home to ph- T
stamina to ph- M
Ph to stamina- R
Sickle to Ph- Y
ph to sickle- S
These have to spell

LUNA

(when calling these have one person go to the area you want and call it DONT BUY IT)
once there all collected there will be something glowing in the construction yard and the scientist with keep saying we need more power..
Find the rest of the "car battery's" soo i wonder there that thing that glow's takes you.

6. so now if you go back to the place were i told you about with the computer... once again follow the little path around the bend and instead of turning to the left and goin under the stairs, stop and look forward, there should be a big object with lights on it, every time you succesfuly do a easter egg a light comes on and when all 4 are on it projects a small ball of light on the floor which makes the screaching sound if you look at it.

7.To do this you have to go to the orb then throw a gersch device at hit. Then all players have to simutaniosly shoot at it with the upgraded thundergun, ray gun, crossbow and the dolls!

8. You will now get the death machine for 90 seconds!
Thanks TTG_G0LD

9. I DONT TAKE ANY CREDIT and Im not sure if this works, TRY IT:
Step number one: You must get EXACTLY the right amount of power when shooting the orb. This will be indicated when the man says something like "you have got the right amount of power" or something similar. You can't have too much.

Step number two: You INSTANTLY have to run to the location I'm about to describe. In the starting room, open the door upstairs and turn right. Walk forward about 4 metres, look up to the generator on the wall. Everyone has to stand still here.

Step number three: You must WAIT until the map goes "black and white". I will explain the reason for this after these steps.

Step number four: As soon as it goes black and white all four people have to SHOOT the generator until your DeathMachine runs out (70 odd seconds later).

Step number five: THROW exactly three Gerche Devices directly under the Generator (on the ground) directly one after the another (for this to work two people need Gerche Devices [4 all together including for the orb]).

After this, the generator will be sucked into the black hole and a new sequence is activated. I don't want to ruin it for everyone, so I'll let you do it first and then let YOU report back. I'll explain what's happening for the Death Machine sequence.

You get the DeathMachines for a very specific reason. The (long-awaited) reason is that you have to loosen the generator. I assume that it is bolted on very well to the wall, so by shooting it for 70 seconds with the DeathMachines, you loosen it. And why do you loosen it? So that when you throw the Gerche Devices, it falls of the wall easier. The reason you use three Gerche Devices is that the gravitational pull of just one won't be enough to bring it down to the black hole, but the gravitational pull of three will be enough. Also, the map goes black and white to indicate you need to shoot the final working generator (and it resets the power, because the scientist has just escaped).


Fourth Lander Secret[

Reply with your theories on how to get to the fourth lander and i will add them to the post with credit


Easter Egg/ Node 9th step

Post your theories on the next step after the death machines and i will add them
Possible next step:
Step number one: You must get EXACTLY the right amount of power when shooting the orb. This will be indicated when the man says something like "you have got the right amount of power" or something similar. You can't have too much.

Step number two: You INSTANTLY have to run to the location I'm about to describe. In the starting room, open the door upstairs and turn right. Walk forward about 4 metres, look up to the generator on the wall. Everyone has to stand still here.

Step number three: You must WAIT until the map goes "black and white". I will explain the reason for this after these steps.

Step number four: As soon as it goes black and white all four people have to SHOOT the generator until your DeathMachine runs out (70 odd seconds later).

Step number five: THROW exactly three Gerche Devices directly under the Generator (on the ground) directly one after the another (for this to work two people need Gerche Devices [4 all together including for the orb]).

After this, the generator will be sucked into the black hole and a new sequence is activated. I don't want to ruin it for everyone, so I'll let you do it first and then let YOU report back. I'll explain what's happening for the Death Machine sequence.

You get the DeathMachines for a very specific reason. The (long-awaited) reason is that you have to loosen the generator. I assume that it is bolted on very well to the wall, so by shooting it for 70 seconds with the DeathMachines, you loosen it. And why do you loosen it? So that when you throw the Gerche Devices, it falls of the wall easier. The reason you use three Gerche Devices is that the gravitational pull of just one won't be enough to bring it down to the black hole, but the gravitational pull of three will be enough. Also, the map goes black and white to indicate you need to shoot the final working generator (and it resets the power, because the scientist has just escaped).
Alright I'm trying it now. I'll update this post if it works.

TEST OF THEORY
OK IT ACTUALLY DID SOMETHING but I don't know where to go from here. This is what I have so far:

So when we got the death machines we shot the orb, and eventually a voice said "Power capacity maximized". I think he said something before that too but my friends and I were all shooting the orb and couldn't hear it. We then went to the generator in the OP, and shot the generator with the death machines until they went away, one of my friends said they heard a clicking noise and we threw 3 gersh devices under it, the gersh device sucked up the generator into the black hole and everything went extremely bright for a second, as if someone just turned the power on. Now, we have no idea what to do after this, we have our normal guns, nothing changed. But one thing I did notice is that we have all of our gersh devices again, as if we never lost any. Hopefully someone can find out what to do after this!




Video Tutorials
How to turn on music


5 Radios on the map


Launch Rocket and Pack a Punch


Secret Doll Locations


How to blow up the rocket




Power Node Videos
Node 1


Node 2


Node 3


Node 4


Death machine after node 4


Last edited by xMATT ; edited 9 times in total

The following 7 users thanked xMATT for this useful post:

mattmo831 (02-07-2011), -XBOXLIVE- (02-07-2011), the_hillbilly (02-06-2011), CvdasfM0dz (02-06-2011), z_quickscoper (02-06-2011), Cup (02-06-2011), NerfCat (02-06-2011)
#2. Posted:
xMATT
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ok i updated it with a ton of video tutorials for you guys
#3. Posted:
xMATT
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now with the 5th node step after death machine read
#4. Posted:
manfly12
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I like the idea, but you should just link it to the original post and give the author credit
#5. Posted:
xMATT
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alright guys post your theoies and check out the Easter egg/Node section
#6. Posted:
TTGiiMoNsTeR
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yo can you make on the step you have to shoot the hell out of the generator on the wall just so we know its not a rumor thanks
#7. Posted:
xMATT
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manfly12 wrote I like the idea, but you should just link it to the original post and give the author credit


There is no true author its a bunch of rumors saying this and even the post prior to this one said he didnt come up with it
#8. Posted:
xMATT
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if someone could make a video of the 9th step that would be great
#9. Posted:
TTGxWeezY
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personnaly i dont understand any of this i would just rather play it normal and not do all that extra stuff!
#10. Posted:
iiaMRoberttx
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Hasnt all this been posted on the stickies?
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