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#31. Posted:
gusanito
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Maybe shot a Gersh device to the monkeys =)
#32. Posted:
Dan_UK
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gusanito wrote Maybe shot a Gersh device to the monkeys =)


No idea. I am almost certain that it ends here though, since people havent found it already and this is where to coding ends..
#33. Posted:
Nyu
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xDan_UK wrote
gusanito wrote Maybe shot a Gersh device to the monkeys =)


No idea. I am almost certain that it ends here though, since people havent found it already and this is where to coding ends..

That Is Only A PART Of The Coding, There Has To Be Something, Just Question Is, What.
Oh And I Get Gold On Wednesday, So Now You Don't Have To Play With Randoms.
#34. Posted:
Dan_UK
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TTG-MountianDew wrote
xDan_UK wrote
gusanito wrote Maybe shot a Gersh device to the monkeys =)


No idea. I am almost certain that it ends here though, since people havent found it already and this is where to coding ends..

That Is Only A PART Of The Coding, There Has To Be Something, Just Question Is, What.
Oh And I Get Gold On Wednesday, So Now You Don't Have To Play With Randoms.


Connnnnnor get on aim :p
#35. Posted:
Nyu
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xDan_UK wrote
TTG-MountianDew wrote
xDan_UK wrote
gusanito wrote Maybe shot a Gersh device to the monkeys =)


No idea. I am almost certain that it ends here though, since people havent found it already and this is where to coding ends..

That Is Only A PART Of The Coding, There Has To Be Something, Just Question Is, What.
Oh And I Get Gold On Wednesday, So Now You Don't Have To Play With Randoms.


Connnnnnor get on aim :p

Yes Mam.
Anything Else?
#36. Posted:
Dan_UK
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TTG-MountianDew wrote
xDan_UK wrote
TTG-MountianDew wrote
xDan_UK wrote
gusanito wrote Maybe shot a Gersh device to the monkeys =)


No idea. I am almost certain that it ends here though, since people havent found it already and this is where to coding ends..

That Is Only A PART Of The Coding, There Has To Be Something, Just Question Is, What.
Oh And I Get Gold On Wednesday, So Now You Don't Have To Play With Randoms.


Connnnnnor get on aim :p

Yes Mam.
Anything Else?


Yessir.

A cup of tea please?
#37. Posted:
iSuperior
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ZombieSlayer2012 wrote ok so look at the coding for a minute and it becomes pretty easy to understand, especially if you have done the nodes.. at the end of the coding tho, it says where you get the death machine for 90 secs, "evel thread maps\_zombiemode_powerups::minigun_weapon_powerup( self, 90 ); but this certainly is not the last line of coding.... i copy and pasted from the mini gun part, scroll down.... what is "level maps cosmodrome," and does that have anything to do with the "cosmic silver back" that screams when you set the man free. Aslo at the end it says samantha gets angry... "samantha earthquake" and "samantha whispers." .... i have gotten to death machines and played this game for hours, but have never heard samantha whisper or scream. SO THERE IS MOST DEFINATELY SOMETHING AFTER THE DEATH MACHINES, JUST READ THE CODE.......


"evel thread maps\_zombiemode_powerups::minigun_weapon_powerup( self, 90 );
}
play_egg_vox( ann_alias, gersh_alias, plr_num )
{
if( IsDefined( ann_alias ) )
{
level maps\zombie_cosmodrome_amb:lay_cosmo_announcer_v ox( ann_alias );
}
if( IsDefined( gersh_alias ) )
{
level maps\zombie_cosmodrome_amb:lay_gersh_vox( gersh_alias );
}
if( IsDefined( plr_num ) )
{
players = get_players();
rand = RandomIntRange( 0, players.size );
players[rand] maps\_zombiemode_audio::create_and_play_dialog( "eggs", "gersh_response", undefined, plr_num );
}
}
samantha_is_angry()
{
playsoundatposition( "zmb_samantha_earthquake", (0,0,0) );
playsoundatposition( "zmb_samantha_whispers", (0,0,0) );
wait(6);
level clientnotify( "sia" );
playsoundatposition( "zmb_samantha_scream", (0,0,0) ); "


I Was also told something about the Cosmic silverback too that thats some sort of thing you have to kill!? But IDK I Heard a BiG Theory
#38. Posted:
Nyu
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xDan_UK wrote
TTG-MountianDew wrote
xDan_UK wrote
TTG-MountianDew wrote
xDan_UK wrote
gusanito wrote Maybe shot a Gersh device to the monkeys =)


No idea. I am almost certain that it ends here though, since people havent found it already and this is where to coding ends..

That Is Only A PART Of The Coding, There Has To Be Something, Just Question Is, What.
Oh And I Get Gold On Wednesday, So Now You Don't Have To Play With Randoms.


Connnnnnor get on aim :p

Yes Mam.
Anything Else?


Yessir.

A cup of tea please?

Or How About A Nice Big Cup Of Crap?
#39. Posted:
vliegendespons
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If you look at the code below, you can see that there are 2 other words you can spell and it will unlock a secret !

evel.lander_key = [];
level.lander_key[ "lander_station1" ][ "lander_station3" ] = "s";
level.lander_key[ "lander_station1" ][ "lander_station4" ] = "r";
level.lander_key[ "lander_station1" ][ "lander_station5" ] = "e";
level.lander_key[ "lander_station3" ][ "lander_station1" ] = "y";
level.lander_key[ "lander_station3" ][ "lander_station4" ] = "a";
level.lander_key[ "lander_station3" ][ "lander_station5" ] = "i";
level.lander_key[ "lander_station4" ][ "lander_station1" ] = "m";
level.lander_key[ "lander_station4" ][ "lander_station3" ] = "h";
level.lander_key[ "lander_station4" ][ "lander_station5" ] = "u";
level.lander_key[ "lander_station5" ][ "lander_station1" ] = "t";
level.lander_key[ "lander_station5" ][ "lander_station3" ] = "n";
level.lander_key[ "lander_station5" ][ "lander_station4" ] = "l";
level.passkey = array( "l", "u", "n", "a" );
level.passkey_progress = 0;
level.secret1 = array( "h", "i", "t", "s", "a", "m" );
level.secret1_progress = 0;
level.secret2 = array( "h", "y", "e", "n", "a" );
level.secret2_progress = 0;
#40. Posted:
Schoey
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Motto: 0xAf88d6862c7f45d24911ccF828D0FEDD4f67338 5 Send ETH pls xo
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vliegendespons wrote If you look at the code below, you can see that there are 2 other words you can spell and it will unlock a secret !

evel.lander_key = [];
level.lander_key[ "lander_station1" ][ "lander_station3" ] = "s";
level.lander_key[ "lander_station1" ][ "lander_station4" ] = "r";
level.lander_key[ "lander_station1" ][ "lander_station5" ] = "e";
level.lander_key[ "lander_station3" ][ "lander_station1" ] = "y";
level.lander_key[ "lander_station3" ][ "lander_station4" ] = "a";
level.lander_key[ "lander_station3" ][ "lander_station5" ] = "i";
level.lander_key[ "lander_station4" ][ "lander_station1" ] = "m";
level.lander_key[ "lander_station4" ][ "lander_station3" ] = "h";
level.lander_key[ "lander_station4" ][ "lander_station5" ] = "u";
level.lander_key[ "lander_station5" ][ "lander_station1" ] = "t";
level.lander_key[ "lander_station5" ][ "lander_station3" ] = "n";
level.lander_key[ "lander_station5" ][ "lander_station4" ] = "l";
level.passkey = array( "l", "u", "n", "a" );
level.passkey_progress = 0;
level.secret1 = array( "h", "i", "t", "s", "a", "m" );
level.secret1_progress = 0;
level.secret2 = array( "h", "y", "e", "n", "a" );
level.secret2_progress = 0;

Hit sam ? hit samantha maybe nice find
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