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#91. Posted:
BorkMork
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The Economy Update

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#92. Posted:
BorkMork
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Economy Fixes
- The price scaling/dropoff for most items has been significantly decreased.
- Buying or selling a stack (as listed in a shop) will now correctly only affect the stock by 1 (i.e. selling 64 Oak Logs to a Lumber Merchant that buys full stacks will now increase that stock by 1, not 64).
- Food Merchants now only buy and sell full stacks of food (besides cakes), and food prices have been rebalanced.
- A shop's stock will now regenerate based on a percentage of its stock difference, rather than a flat amount.
- It is no longer possible to sell an item for 0g.
- Logs can now be bought for 80g/stack.
- Merchants will stop buying an item if it reaches twice its average stock. Most shop items' average stocks have been raised to 1,000.
- The sell price of Mythic Loot has been doubled.
#93. Posted:
Yati
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BorkMork wrote Economy Fixes
- The price scaling/dropoff for most items has been significantly decreased.
- Buying or selling a stack (as listed in a shop) will now correctly only affect the stock by 1 (i.e. selling 64 Oak Logs to a Lumber Merchant that buys full stacks will now increase that stock by 1, not 64).
- Food Merchants now only buy and sell full stacks of food (besides cakes), and food prices have been rebalanced.
- A shop's stock will now regenerate based on a percentage of its stock difference, rather than a flat amount.
- It is no longer possible to sell an item for 0g.
- Logs can now be bought for 80g/stack.
- Merchants will stop buying an item if it reaches twice its average stock. Most shop items' average stocks have been raised to 1,000.
- The sell price of Mythic Loot has been doubled.


Brilliant adjustments to the economy, tell the team I said they're doing s great job.
#94. Posted:
BorkMork
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Yati wrote
BorkMork wrote Economy Fixes
- The price scaling/dropoff for most items has been significantly decreased.
- Buying or selling a stack (as listed in a shop) will now correctly only affect the stock by 1 (i.e. selling 64 Oak Logs to a Lumber Merchant that buys full stacks will now increase that stock by 1, not 64).
- Food Merchants now only buy and sell full stacks of food (besides cakes), and food prices have been rebalanced.
- A shop's stock will now regenerate based on a percentage of its stock difference, rather than a flat amount.
- It is no longer possible to sell an item for 0g.
- Logs can now be bought for 80g/stack.
- Merchants will stop buying an item if it reaches twice its average stock. Most shop items' average stocks have been raised to 1,000.
- The sell price of Mythic Loot has been doubled.


Brilliant adjustments to the economy, tell the team I said they're doing s great job.


Thank you Yati, I'll send the word to the dev team!
#95. Posted:
BorkMork
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Assorted Updates

Dungeons:
- The bug where the Kairos exit door sometimes wouldn't open upon killing the boss has been fixed
Shops:
- Eastwind Arms & Armor is re-opened for business, and is now dynamic.
- Telarian Arms & Armor is re-opened for business, and is now dynamic. The shop will also now buy items as well as sell.
#96. Posted:
BorkMork
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Bug Fix
- The bug with fast travel in Telaria has been fixed.

Nations Update
- Nation coffers will now only hold a maximum 140,000 gems.

MythicMobs Update
- The following overworld mobs have new custom skins: Swamp Ogres, Vantian Warlords, Shen Mutants, Arkayo Cultists, Illusioners.
- The following dungeon mobs have new custom skins: Infested Telarians, Arkayo Choppers, Sludge Corpses.
- The Arkayo Corruptor and Xalar's Apprentice mini-bosses in Kairos have received custom skins, and will now properly show their boss bar.
- The Drakonguard Captain mini-boss in Drakonfell has received a custom skin and will now properly show a boss bar.
- Swamp Ogres no longer burn in sunlight, and have had their speed increased.
- Vantian Warlord spawn rates have been further reduced.
#97. Posted:
BorkMork
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Hide Merchant Fixed
- Fixed a bug causing hides to be far too cheap in Yukroiva. (Shop has been disabled till the update takes effect).
- Thanks to Burri for reporting it.
#98. Posted:
BorkMork
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A word from Elder Ajaxan:

I know many of you have been waiting for this announcement... I'm back from China! Technically I've been back for a few days now and just trying to recover from jetlag, but lets not get caught up in the details...

Ok, so probably not the actual announcement you've been waiting for, so let me try again... It's time for our next State of the Server! Our last one was at the beginning of the summer over 2 months ago and its time we get everyone together to share with you all what we've been up to and what to expect in the future!

So what is State of the Server? With a bunch of new player, I felt I'd lay down the explanation, so for those veterans out there feel free to skip to the next paragraph. State of the Server (SotS) is our way of coming together with the community to celebrate the server and share what the next few months (and beyond) of development have in store. We have staff promotions,and we answer all your burning questions, both about current events, but also about the upcoming stuff as well! It's always a blast, and as always I'll make sure to tell you what I'm having for dinner!

We'll be having the next SotS on Friday the 17th at 7:00pm CST. That's, just over a few days away, so clear your schedules and get ready! We have a bunch of cool stuff to talk about and we want to get your feedback and answer your questions. See y'all there!
#99. Posted:
BorkMork
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Rules Update
- Change to Automation rules for clarification purposes. 5. No duping machines of any kind.
- Duping Machines were never allowed but we understand y'alls confusion so we've clarified it.
- If you have a duping machine disable it as soon as possible.

Nations Update
- Nation Maximum coffers are now set to 130,000 gems
- If your coffers contain more than the "maximum", you will be taxed for that amount

Small Change
- We have our own /list command now that everyone should have access to
- I also added basics of chairs... Still super buggy and will probably change, but yea they are there

Quest Update
- The group quest "Azurebane" is re-enabled, and the dragon fight now takes place in a brand-new arena (thanks to Adara for the awesome build!)
- "Azurebane" is now a weekly repeatable quest
- The 1-week cooldown on "Azurebane" begins as soon as the quest is received - therefore players who die during the fight will need to wait a week before attempting again (and will not be able to personally retrieve their items.)
- Players who have already completed the "Azurebane" quest will not be able to group with players who are completing it for the first time (and vice versa.)

Grappling Hook Update
- Valid grapple point blocks now include: Iron Blocks, Gold Blocks, Diamond Blocks, and Emerald Blocks.

Chairs Update
- Chairs should now be less buggy.
#100. Posted:
BorkMork
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NPC Update
- Killing an NPC will no longer broadcast a death message.
- NPC town guards will now properly defend against mobs.
- Port Qi'Shen now has town guards.
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