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Should i continue with the rest of the maps?

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Map Information | Map Routes
Posted:

Map Information | Map RoutesPosted:

LogN
  • TTG Senior
Status: Offline
Joined: Oct 27, 201013Year Member
Posts: 1,665
Reputation Power: 67
Status: Offline
Joined: Oct 27, 201013Year Member
Posts: 1,665
Reputation Power: 67
Map Information | Map Routes






Array


Terrain: Artic
Key Features: Huge, centrally located communications array; open, snowy exterior
Map Size: Large
Map Profile: Scatterd exterior building cover. Some CQB in Array interior.
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The bulk of this level's conflict occurs in and arround the communication array. The inner structure has sight lines to most areas outside, allowing any gunner inside to take out out ennemies in the open.
When you Traverse the outer "ring" its important to use the available cover to protect you from multiple sight lines if you're careful and you move fast from cover to cover you should have little to worry about ennemys inside array
Medium to long-range combat reigns supreme here, so bring your Assault Rifle or Sniper Rifle. You can make good use of an LMG, but the mouvement penalty is rough, I suggest to use marathon to get arround the map if you insistent on using an LMG.
If you want to force shorter-range engagement, bring an SMG and go for the array itself. Don't bring a Shotgun because there's too much ranged combat and few areas where you continually fight in close quarters

Map tactics

Search And Destroy
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Domination
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Demolition
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Sabotage
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Cracked
Terrain: Urban
Key Features: Bombed-out central "Hill" area; many damaged rooms and buildings
Map Size: Medium
Map Profile: Intense building-to-building CQB. Many windows and dorways; dangerously exposed open streets
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Cracked demands good situational awareness. Use caution when you set up for camping, or employ rapid movement and agression to cover ground and take down your targets.
I recommend either running CQB build with a Shotgun or SMG or a build designed for medium-range with an AR or LMG. You can use sniping on this map, but few locations are completely safe from being flanked. Getting a good sight line over the entire level is impossible.
For medium-range combat, consider camping to cover the alleys and streets many buildings with windows overlook various parts of the map. Because you can't cover all possible approaches, either work solo and bring equipement to cover your own tail, or communicate with your teammates to block routes from the ennemy spawn to your position.
You become very vulnerable to long-range retaliation or an explosive lobbed through the window if you hang out for too long. try one spot, grab a few kills, and then move to another position. At the very least, try another angle on the same area.

Map Tactics


Search and Destroy
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Domination
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Demolition
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Sabotage
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Thank the topic if i helped
And dont forget to vote if i should continue or not!
and comment to keep the topic alive!


Last edited by LogN ; edited 3 times in total
#2. Posted:
L96A1
  • TTG Master
Status: Offline
Joined: Jan 02, 201113Year Member
Posts: 834
Reputation Power: 28
Status: Offline
Joined: Jan 02, 201113Year Member
Posts: 834
Reputation Power: 28
You should put where noobs like to run off. I hate it when i get killed by a nooby player and a nooby weapon


Overall nice post
#3. Posted:
LogN
  • TTG Senior
Status: Offline
Joined: Oct 27, 201013Year Member
Posts: 1,665
Reputation Power: 67
Status: Offline
Joined: Oct 27, 201013Year Member
Posts: 1,665
Reputation Power: 67
L96A1 wrote You should put where noobs like to run off. I hate it when i get killed by a nooby player and a nooby weapon


Overall nice post


thanks and if i get some votes to continue ill try to put that in
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